Max_Caine Posted February 15, 2020 Share Posted February 15, 2020 Textboxes from popup text occasionally become "sticky". That is to say when you move the mouse ponter off the box they appear from, they stick to the mouse pointer and follow it around the screen. The only solution to fixing it is to return the mouse pointer to the item they popped-up on and let it rest for a few seconds before moving the mouse off.I've noticed this from version to version but never cared to find out why. I think I have found out. If you move a mouse onto a popup box area (such as the geoscape box in strategy, or the end turn box in ground combat), let it rest breifly then move the mouse away before popup text appears, the popup text will still appear and become stuck to the mouse. This is by no means a foolproof method - it takes a little practice to get a sense of the timing (not too much to have he box popup on the area it pops up on, but not enough to have no box appear) however it is reproducable and does not need to be frame-perfect to reproduce. It is in fact most likely to happen when you don't realise it as the pointer moves briefly over a box (such as the last turn box) or transitions from one screen to another (such as moving from the soldiers screen to the geoscape). The stickyness is a special kind of annoying. It's very much like gluing your fingers to a dowel instead of the furniture you have unpacked around you. You want to shake the pointer free of the text, especially when it's a large textbox and covers up parts of the game area. Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted February 16, 2020 Share Posted February 16, 2020 This is an on going occurrence, Thank you for the advise, will give it a go. Quote Link to comment Share on other sites More sharing options...
maxm222 Posted February 16, 2020 Share Posted February 16, 2020 Had the same problem, although it's much less bothersome now than it was a couple of builds ago. Usually doesn't take much to shake the text boxes loose. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 18, 2020 Share Posted February 18, 2020 Thanks, I can reproduce this. I'll ask the coders to take a look tomorrow, it's definitely an annoying issue. Quote Link to comment Share on other sites More sharing options...
maxm222 Posted February 19, 2020 Share Posted February 19, 2020 Thanks for the response. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 20, 2020 Share Posted February 20, 2020 Think we've fixed this, the fix should arrive in V12! 1 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted February 20, 2020 Share Posted February 20, 2020 (edited) I think the next Fix or Version will be V12 that we get in the next time?! Edited February 20, 2020 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.