justinas91 Posted January 30, 2020 Share Posted January 30, 2020 (edited) I think the current idle stance animations are too passive. The idle stance from Xenonauts 1 where better because soldiers where at (low ready stance) > Combat ready stance with weapon muzzle pointed down and gunstock at shoulder. That created the atmosphere that a soldier is waiting for an allien to pop up and i think it increased the immersion and tension. I would suggest to create idle animations with low ready stance and when soldier runs out of TU to shoot switch to current idle stance. That way soldiers that have enough TU left for shooting will be at a combat stance so you will know they are ready to fight or shoot on overwatch and those with current idle unable to shoot. Sorry for my bad english Edited January 31, 2020 by justinas91 1 Quote Link to comment Share on other sites More sharing options...
maxm222 Posted January 30, 2020 Share Posted January 30, 2020 >Sorry for my bad english That's okay, your english is 100% better than my Lithuanian. I agree that idle animations can improve immersion and make the battlefield seem more alive, but the "change stance" animations are not very smooth, so I'm not sure that having one more abrupt change in stance would add that much. I like idle animations where the soldiers shift their weight, look around, etc.--but those would probably take too much work, I'm guessing. Quote Link to comment Share on other sites More sharing options...
justinas91 Posted January 30, 2020 Author Share Posted January 30, 2020 34 minutes ago, maxm222 said: >Sorry for my bad english That's okay, your english is 100% better than my Lithuanian. I agree that idle animations can improve immersion and make the battlefield seem more alive, but the "change stance" animations are not very smooth, so I'm not sure that having one more abrupt change in stance would add that much. I like idle animations where the soldiers shift their weight, look around, etc.--but those would probably take too much work, I'm guessing. Maybe my standards for animations are too low, because i find the change from standing to crouching acceptable. And i think the shift their weight, look around animation is dooable and would add to the idle animation list for variation. Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted January 30, 2020 Share Posted January 30, 2020 Oh dang, another Lithuanian? I've been seeing quite a few more than the tininess of the place would imply. I don't mind the standing animations, but definitely would like to see some more seriousness to their movements. They look like they're there for rehearsal imo. Quote Link to comment Share on other sites More sharing options...
justinas91 Posted January 31, 2020 Author Share Posted January 31, 2020 (edited) 13 hours ago, Coffee Potato said: They look like they're there for rehearsal imo. Exactly And thats why i do not like the current standing animation. Because they look more like on guard duty and nowhere near a combat zone. Edited January 31, 2020 by justinas91 Quote Link to comment Share on other sites More sharing options...
Chris Posted February 1, 2020 Share Posted February 1, 2020 Yeah, we're going to have to take another look at the soldier armour models anyway once the modular armour code and artwork is finished, and we'll probably look again at the animations then. I agree they feel a bit less "urgent" than in X1 right now. Quote Link to comment Share on other sites More sharing options...
justinas91 Posted February 1, 2020 Author Share Posted February 1, 2020 2 hours ago, Chris said: Yeah, we're going to have to take another look at the soldier armour models anyway once the modular armour code and artwork is finished, and we'll probably look again at the animations then. I agree they feel a bit less "urgent" than in X1 right now. Good to hear that. Quote Link to comment Share on other sites More sharing options...
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