Mask Posted December 12, 2019 Share Posted December 12, 2019 (edited) I looked around but couldn't see anything about this already. I'm tweaking the X-Division mod, and I was increasing the ammo capacity on several guns, and on the medikit. However, now the guns and medikit aren't at full ammo, when I start missions. I can reload my guns to full capacity manually, but it's annoying to have to do that every mission. And you can't reload your medipacks. This is the change I made, changing the clipSize from 25 to 50. <Weapon MODMERGEATTRIBUTE="name" MODMERGE="replace" name="weapon.grenade.medipack" bulletType="melee" emptySound="Empty Click 1"> <props range="1000" hands="1" recoil="0" weight="8" isHeavy="0" clipSize="50" Is there a step I missed in modding the ammo cap? Sorry for the trouble, but I have to ask. Managed to find this issue in a thread with several issues. It turns out that I need to find the ammo number in the weapons.xml file. Edited December 12, 2019 by Mask Quote Link to comment Share on other sites More sharing options...
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