maxm222 Posted December 8, 2019 Share Posted December 8, 2019 This is not an exhaustive list. In the 10.1 build, I really like: - Graphic of new aircraft being constructed on runway at base - New drop ship graphics - New layout of drop ship - Improved AI of aliens—esp. waiting when humans have good defensive positions, instead of charging at human troops Would like in the future if possible - Aliens that use smoke - Civilians who don’t run around aimlessly—instead head for shelter or friendly troops or the drop ship Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted December 8, 2019 Share Posted December 8, 2019 My sentiments exactly!! Quote Link to comment Share on other sites More sharing options...
maxm222 Posted December 8, 2019 Author Share Posted December 8, 2019 Ah, great minds... Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 9, 2019 Share Posted December 9, 2019 With the Civilians and the liked Features I´m with you. But not with the Smoke-Grenade-use for the Aliens. Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted December 9, 2019 Share Posted December 9, 2019 The drop ship is not new, it is the Chinook, from X1, although a good craft, we could have been more impressed, with a newer craft, who knows. Quote Link to comment Share on other sites More sharing options...
Comrade Posted December 29, 2019 Share Posted December 29, 2019 TBH Alien smoke seems like it could either be really annoying, really useless, or maybe very OP. In general terrain modification probably shouldn't be a tool given to the AI because of how dumb it is. If we give the aliens smoke grenades, I wouldn't be surprised if they just covered the entire map in smoke. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 29, 2019 Share Posted December 29, 2019 Phoenix Point is a good example of Comrade's fears made flesh. The Triton enemy type can emit a substance which I will, for the sake of argument, call smoke. This smoke does not go away. Left uncontrolled, Tritons can quite easily cover large swathes of the map in smoke that is hard to see through and is hazardous to the player's units. Alien smoke would have to be quite, quite temporary. Quote Link to comment Share on other sites More sharing options...
Bluddy Posted January 2, 2020 Share Posted January 2, 2020 If a few alien units had just one smoke grenade to use, it wouldn't be bad. For example, if a unit is hit once, it might want to use a smoke grenade to prevent being hit again, or prevent having its nearby friend hit. It would also give away the general location of the aliens. Quote Link to comment Share on other sites More sharing options...
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