maxm222 Posted November 28, 2019 Share Posted November 28, 2019 I know the answer sounds obvious, but the game is already able to hide aliens and civilians who are not in line of sight (LOS). If the "hidden" units are are not in LOS, why show a large "hidden movement" graphic? Is the game unable to conceal anything once it's moving? Also, the "hidden movement" graphic sometimes hides attacks on friendly soldiers, so when the graphic goes away, I have wounded or dead soldiers with no idea where the attack came from. Is this supposed to model enemy fire that cannot be located? If so, I don't understand why I can't watch my soldiers get hit but with no bullet trajectory animations to show enemy location. Couldn't we just hear some noise from the general direction of the enemy? I looked in the X-1 manual and couldn't find any explanation. Thanks in advance for any insights! Quote Link to comment Share on other sites More sharing options...
domein Posted November 28, 2019 Share Posted November 28, 2019 I think it is more of an ester egg kind of thing, this was happening in the original "Xcom: Ufo Defence" game, back from 1994. Enemy movement in the fog of war was hidden behind additional screen, as not to give out their positions, and shots came off screen much the same way. 1 Quote Link to comment Share on other sites More sharing options...
maxm222 Posted December 1, 2019 Author Share Posted December 1, 2019 Thanks for the info--well do I remember the original X-com! And now we get Xenonauts 2 and Phoenix Point! Quote Link to comment Share on other sites More sharing options...
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