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Xenonauts-2 Closed Beta Build V9.4 Hotfix Released! (Experimental Branch)


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We're releasing a final hotfix for the Beta Build V9 on our Experimental Branch. We've been busy working on V10 for a while now and I doubt it'll be too long until we push that out, but I figure we may as well fix up a few more issues in V9 before we push it out onto the Stable branches when V10 releases.

Changelog:

  • If you attempt to build an aircraft at a base where the only available Hangars are still under construction, the game no longer brings up the "Select Base" pop-up (which could not be closed and thus would lock up the game).
  • Destroyers on base resupply missions now spawn crash sites, and now also spawn non-damaging "UFO Spotted" anomalies as they fly around the map.
  • Terror sites now correctly inflict relations damage if the mission is failed or you let them time out.
  • You can no longer click on aircraft multiple times to stack up multiple instances of the "multi-select" window.
  • Removed the Terror map that contained the old dropship that did not have enough space to spawn all your troops into it.
  • The Geoscape camera no longer gets "stuck" zoomed in after an air combat battle if you start it with the Geoscape camera zoomed in.
  • If a Geoscape region is lost, it now displays "$0" on the funding report rather than just "$".
  • Fixed the HTML text in the Foxhound / Phantom (placeholder) research text.
  • Fixed a Geoscape performance issue where the crews of UFOs would continue to accumulate over time in the world, which would eventually start to slow the game down.

Please continue to report bugs in V9.4 if you encounter them as we may be able to fix them for V10. No need to go out of your way to test this one, though - this update is mostly just housekeeping on our part!

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