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[V10.2 - Geoscape] Crash site moving and intercepting Chinook


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I engaged a corvette escorted by two fighters over North America with an F-17 and a MiG-32. The MiG fired all four torpedoes at the corvette once they locked on, and the F-17 launched two Sidewinders at one of the fighters. The first Sidewinder missed, the second one hit, and all four torpedoes struck the corvette, sending it crashing to the ground. I set both craft to retreat and engage their afterburner, the F-17 fired a few shots at the fighter but only left it with critical damage before hightailing it out of there.

Both craft escaped successfully, and a crash site appeared on the Geoscape. There were no UFOs detected, though the two fighters had survived the battle. When I sent an unescorted Chinook towards the crash site, the crash site icon began moving towards it and destroyed the Chinook! The message identified the interceptor as a corvette. I reloaded the game and sent the Chinook again, this time escorted by an F-17. The crash site remained in place, the Chinook arrived, and I was able to enter ground combat as normal.

So yeah... apparently, leaving some but not all of the UFOs in a battle alive creates a bizarre half-living crash site.

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