Kimberly Posted June 9, 2012 Share Posted June 9, 2012 I engaged a corvette escorted by two fighters over North America with an F-17 and a MiG-32. The MiG fired all four torpedoes at the corvette once they locked on, and the F-17 launched two Sidewinders at one of the fighters. The first Sidewinder missed, the second one hit, and all four torpedoes struck the corvette, sending it crashing to the ground. I set both craft to retreat and engage their afterburner, the F-17 fired a few shots at the fighter but only left it with critical damage before hightailing it out of there. Both craft escaped successfully, and a crash site appeared on the Geoscape. There were no UFOs detected, though the two fighters had survived the battle. When I sent an unescorted Chinook towards the crash site, the crash site icon began moving towards it and destroyed the Chinook! The message identified the interceptor as a corvette. I reloaded the game and sent the Chinook again, this time escorted by an F-17. The crash site remained in place, the Chinook arrived, and I was able to enter ground combat as normal. So yeah... apparently, leaving some but not all of the UFOs in a battle alive creates a bizarre half-living crash site. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 10, 2012 Share Posted June 10, 2012 Maybe the surviving craft are equipped with tow ropes? Quote Link to comment Share on other sites More sharing options...
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