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TrashMan

Your Xenonauts 2 wishlist?

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I think that if you did put a health bar next to each soldier and alien, it would clutter out the screen, or it would need to be small, and unobtrusive!!

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no it wouldn't - it would just be the way it is in XCOM2

it could be done as selectable option so each gamer could decide (just as the decision whether to use ironman mode)

xcom2 health bar.png

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Each soldier has an information box, with Health and Time units, there could be added a percentage figure, in there as well. Maybe!!

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but the health bar with percentage would make more sense right above the person or alien, wouldn't it?

You look more often to the play field rather than to the box

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The two substances that are required all the time are alien alloys, and Alenium that are handed out in such small quantities, as to be painfully.

Could the all great wise one give us a little more, so as to give the illusion of having a chance of a win.

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I personally don't like having super-accurate data.

I'd rather have rough visual cues (bleeding, enemy damage model/decals or posture/animation change) or as Jagged Alliance 2 did it, general description (Healthy, Injured, Near Death, etc..)

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The button on the soldiers status block at the bottom of the screen, that indicates kneeling would be nice, if it also indicated the present stance, either standing or kneeling. At this time it only changes colour.

Your thoughts please!!

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I did an X2 UI mockup in a hidden thread at least one years ago, may be two.  Here it is.

I was also proposing a slightly more flexible secondary scheme, so you'll see three tools instead of two.  That was before X2 reverted to backpack.
Otherwise, I hope it would be pretty intuitive.  It may be too late in the development cycle to revamp now, but for what it is worth:

(Click to Enlarge. Image is 1920x1080.)

830946380_X2UI_q90.thumb.jpg.e83447ea2b43ca529f85fe29a10e3cfc.jpg

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On 11/14/2019 at 4:31 AM, TrashMan said:

 

This often ends up a problem with these seemingly simple systems - they end up being not so simple requireing tons of patches and updates for special cases, and even then behave wonky.

And you don't think PP isn't having the same problems with leaning right now? You don't think that '95COM's light cover (as in, anything other than a totally obstructing wall or a hull-down hill) is almost completely useless like the majority of influential OpenX modders?

NuCOM's system is very soulful. Hunkering down, improving dodge chance, and similar skills will let you hug cover better, or you can go for the highground with a more aggressive route. It's very powerful to get flanked, but you can also focus on stacking cover-negation like aiming, explosives. If anything it's *too* soulful, to the point that the mechanics start to feel like an impressionistic gimmick. It's "fake", yes, and ultimately realphysik will win out once people spend more time developing it. But every approach takes a lot of work, except for the hybrid one of Xenonauts 1 which was quite good by comparison.

Edited by Bobit

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Whatever soulful means. FiraXCOM has its fair share of problems, which were not all adressed form FiraXCOM2, like not being able to lean out from a slightly elevated position (a step up, so to say) or cover destruction being basically the only meaningful tactic in the highest difficulty and Long War, because dashing into the unknown for a flanking manoeuvre leads to coffins full of Assault soldiers.

I found FiraXCOMs systems enjoyable at first (it was my entry into the genre after all), but it gets very formulaic fast. In your defense, so does Xenonauts' system. I would call neither "soulful".

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On 11/29/2019 at 1:09 AM, Sheepy said:

I did an X2 UI mockup in a hidden thread at least one years ago, may be two.  Here it is.

I was also proposing a slightly more flexible secondary scheme, so you'll see three tools instead of two.  That was before X2 reverted to backpack.
Otherwise, I hope it would be pretty intuitive.  It may be too late in the development cycle to revamp now, but for what it is worth:

(Click to Enlarge. Image is 1920x1080.)

830946380_X2UI_q90.thumb.jpg.e83447ea2b43ca529f85fe29a10e3cfc.jpg

Your UI mockup looks very interesting - health bars near to the units and equipment displayed.

If it really is too late in the development cycle to revamp now, your work might qualify as a cool Mod. I really like it.

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