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Combine Alien and Friendlies turn to just AI TURN


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Id like to see the changing of each separate turn (Aliens Turn and Friendlies Turn) to just say AI Turn. 

Too much can be gleaned from separate turns in terms of duration of the turn (how many might be alive), sounds and shots etc. Just make it AI for both to increase the fog of war. 

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I'm not sure you've identified the correct solution, but you've identified a genuine problem there - I imagine in the final game the alien turn won't play out in realtime when there are units hidden by the fog of war. As you say it's currently too easy to identify information from the length of the turns and what you can hear.

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