OverwatchX Posted November 2, 2019 Share Posted November 2, 2019 Id like to see the changing of each separate turn (Aliens Turn and Friendlies Turn) to just say AI Turn. Too much can be gleaned from separate turns in terms of duration of the turn (how many might be alive), sounds and shots etc. Just make it AI for both to increase the fog of war. 1 Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted November 3, 2019 Share Posted November 3, 2019 While it's mechanically unlikely, that might be nice. Turn order would be weird though. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 7, 2019 Share Posted November 7, 2019 I'm not sure you've identified the correct solution, but you've identified a genuine problem there - I imagine in the final game the alien turn won't play out in realtime when there are units hidden by the fog of war. As you say it's currently too easy to identify information from the length of the turns and what you can hear. Quote Link to comment Share on other sites More sharing options...
Dagar Posted November 8, 2019 Share Posted November 8, 2019 Saying that again, but while we're at it, please let us replay the alien turn or give us some other info like last seen position of actor X. Quote Link to comment Share on other sites More sharing options...
OverwatchX Posted November 12, 2019 Author Share Posted November 12, 2019 (edited) Thanks Chris. Good luck on sorting this out at some point. I would like that fog of war as thick as possible. :] Edited November 12, 2019 by OverwatchX Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.