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[8.3 -- Ground Combat] Converted Plasma Rifle No Ammo Starting Mission


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After completing a base mission, I commenced a second without returning the Skyhawk to a base. On the start of a second mission, all soldiers who had a converted plasma rifle did not have any ammunition in their inventory and therefore could not use the weapon. 

Speculation:

I love and hate speculating, but from the save groundcombat-154, there are four xenonauts declared inside a ComponentAlias block. In this block, seen below, two are male, two are female, and in the ground combat mission, there are two male and two female xenonauts with converted plasma rifles equipped exhibiting the above bug. Other units declared in this block are NPC aliens and NPC humans. My guess is that somewhere along the way, the assignment of the weapon after the first mission is changing/overriding a property in the xenonauts entities that have converted plasma rifles equipped.

 

"ComponentAliases":[
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/xenonaut/combat^default^male.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/xenonaut/combat^default^female.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/xenonaut/nanothread^default^male.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/xenonaut/nanothread^default^female.prefab","addColliders":false,"dontInstantiate":false,"pool":false},{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/drone/default/gundrone^default^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/wraith/default/small_light^default^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/andron/default/guard^default^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/wraith/default/small_noarmor^default^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/wraith/default/small_light_helmet^default^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/local_forces/default^boreal^default.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/civilian/default^boreal^female.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-actor/combatant/human/civilian/default^boreal^male.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-sfx/death/wraith.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"xenonauts-:-Xenonauts.GameScreens.GroundCombat-::-sfx/death/drone.prefab","addColliders":false,"dontInstantiate":false,"pool":false},
{"value":"Xenonauts.GameScreens.GroundCombat-::-ui/item_container","addColliders":false,"dontInstantiate":false,"pool":false}]

groundcombat-152.json

groundcombat-153.json

groundcombat-154.json

strategy-44.json

strategy-45.json

output.log

output.log_1.e18db1ce23a70cf6dc36a29860ea8314

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Thanks. I think what's happening here is that the ammo for the weapons is not being recovered after a mission (even a victorious one) so your soldiers don't have any for the second mission - although I'll need to have a think about how we address that one.

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