Jump to content

[V8.1 Ground Combat and Geoscape] 2nd ground combat without ammo


Ginius

Recommended Posts

Description:

When starting a second ground combat with the skyranger without returning to the base will end with converted-mag-rifles and converted plasma rifles without ammo. The savegame is with mag-rifles but I had that before with plasma rifles. While my heavy, my sniper and my assaults will have ammo, my infantrys will not.

Further information:

Just load the save game, give the last alien the rest and after combat select a new target with the skyranger: the second ufo crash. When they arrive, you will see, that none of the infantrists will have ammo. But you can check before killing, that they all have 2 ammo clips left.

user-300.json

Edited by Ginius
typo
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...