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[v8.1 Ground Combat] Definite bug with civ/local forces HP


Max_Caine

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Start a mission, preferably with Psyons (plasma makes this more easily reproducible) and arrange for a Psyon to shoot a civ/local force. They take far more damage than their max hitpoints of 50s should suggest - I have routinely seen civs/local forces take in excess of 70+ HP of damage and still keep walking. 

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I suspect this will be fixed in the next build. The local forces weren't loading from the file on the file system like other combatants, which was also the cause of the red error text at the start of each mission (due to a missing portrait). So next build they should actually have 50HP!

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