Solver Posted October 5, 2019 Share Posted October 5, 2019 Seems like the current camera controls hide soldiers above the current camera level. So if you send a soldier up on some rocks (level 2) and then move the camera back to level 1, the soldier's model will be hidden from view. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 6, 2019 Share Posted October 6, 2019 That's a feature rather than a bug; I think it'd be weird to have the soldiers floating in mid-air when all the terrain around them is hidden. Indeed because of the perspective it's possible it'd look like they were on the floor below but several tiles back from their real position instead. Quote Link to comment Share on other sites More sharing options...
Solver Posted October 6, 2019 Author Share Posted October 6, 2019 I see what you mean in some cases, like roofs. With some others, like the rocks on many maps, the terrain seems visible anyway, so it's as if just the soldier disappears. And it really doesn't feel right. I'll get some screenshots in, but seems like some creative UI solution is needed. Quote Link to comment Share on other sites More sharing options...
Solver Posted October 8, 2019 Author Share Posted October 8, 2019 I found the perfect place for a screenshot. I hope this makes it clear why the behaviour looks like a bug. First a cropped view, camera level 1: Same view with camera at level 2: The top part of this rock formation is visible at camera level 1, and looks the same on both camera levels. In fact the only difference is that my soldier up there disappears if I move the camera up. This is in contrast with a nearby regular building, which looks different on different camera levels due to the roof. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 8, 2019 Share Posted October 8, 2019 Ah, yes, the screenshots make the issue much clearer. That's going to require some thought. Quote Link to comment Share on other sites More sharing options...
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