chiroho Posted October 1, 2019 Share Posted October 1, 2019 In my first V8 game the first thing I did was assign the two soldiers in the barracks who were unassigned to a recruitment mission. Everything went fine with me being prompted to select whether to recruit scientists, engineers, or money. I selected Scientists, but the number of scientists in the base did not increase. The next time I selected engineers. Choosing to receive funds does work correctly. The attached save file is around 40 minutes from having a recruitment mission complete. It should be possible to reproduce this issue using the file. user-6.json Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted October 1, 2019 Share Posted October 1, 2019 On completing a recruitment mission you are given a choice of scientists, engineers or the money, so far after selecting the first two options, no recruitment has taken place, as no increase in the staffing level are shown in any of the screens. Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted October 3, 2019 Share Posted October 3, 2019 If you select the money, Yes that works! Quote Link to comment Share on other sites More sharing options...
MrR0ket01 Posted October 3, 2019 Share Posted October 3, 2019 I can confirm this. V8 runs absolutely brilliant in terms of performance (no more stutter during Groundcombat big big thx devs! ) but since recruiting staff doenst work thers no way to catch up with Alien Tech stages in time with only default staff other than that great progress Quote Link to comment Share on other sites More sharing options...
Chris Posted October 3, 2019 Share Posted October 3, 2019 Thanks. Yeah, I can reproduce this. Again this version of V8 was an internal build that I accidentally set live on the experimental branch rather than our internal branch - but this bug had slipped through the net. We'll get it fixed up for the real V8 as it's a bit of a game-breaker. Quote Link to comment Share on other sites More sharing options...
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