diebagger Posted June 1, 2012 Share Posted June 1, 2012 Hi guys, every once in a while I search the interweb for news on my favorite game of all times (guess what -> X-Com ). I'm not really a gamer so I tend to not get the latest news... This time I was really glad to see that so much is going on in the X-Com-Sphere: Two official games, UFO:AI gaining traction again ... and then I found Xenonauts! I think I had this on my radar a while back but now this had become a real playable game... And with a successful kickstarter (will support asap ) there's a real chance of actually getting a fully playable game. So much for the introduction, now here's my 2 cents on the kickstarter demo: 1) It's fun to play Sounds strange, but I think that's one of the most important things. I just plain enjoyed playing the game, which I can't say for every X-Com "successor" or "clone" out there. While I understand that you only stuck with the tile-based architecture due to engine limitations, I think it captures the whole X-Com experience rather fantastic. The graphics aren't too realistic but they have their own style and imo are very well done. You don't need a high-res polygon 3d model to get attached to your soldiers. Sure, the AI needs some improvement, so does the interface, but even in the current state it's fun to play (specially the tactical). 2) Underwater missions would be fun I started X-Com with TFTD when I was a kid so I'm a bit biased, but I would love to see underwater missions. I saw that there was a heated discussion about this and I fully understand that it might be out of scope for (the first release ) of Xenonauts. Noone says that there can't be a Xenonauts: TFTD though . 3) Add some suspense One of the great thing about X-COM was that some missions were borderline horror shows. You'd only see a few tiles because it was deep underwater or night and then along comes a Lobster Man and cuts you in half... 4) The "hidden movement" screens tend to be a bit too lenghty for my taste 5) Air combat It's already a great improvement over the original, however imo it's not using the full potential... Would be nice to have more control over how your planes fly/attack and have more fighters in the air (e.g. 5 vs 3). I'm still in the beginning stages of the demo, however most fights just tend to be "fly to alien vessel and shoot your rockets". 6) Civilians I would love it if the civilians could get a bit more "realistic" ai... E.g. a typical unarmed civilian would run towards the nearing Xenonauts and then seek shelter near the helicopter. And while they're running by, Xenonauts could "question" them, which would result in approximate positions of the aliens that the questioned civi saw while he was running for his life. Soldiers could fire around for no reason (cause they panicked). Some other things I loved How you can move your soldiers from cover to cover How your soldiers "jump" over fences The jeeps The animation of fire bursts The animation of explosions The graphics of crashed ufos and the landing helicopter I might throw in a few more ideas/suggestions/comments when I played a bit longer, for now just keep on the great work! Quote Link to comment Share on other sites More sharing options...
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