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It's probably been requested before (can't find it the short time I have today, so apologies if it has),

but would it be possible to train soldiers after the initial training from private to corporal?

I would like to see specialized training for specific roles, like sniper training, scout training, medic training, that sort of thing.

You could make it so you can push soldiers in a certain direction, or that only soldiers with already high enough stats qualify for specific training units. Either would be good.

Also something that might or might not be a bug, but that's pretty irritating currently.

If you have more soldiers and you try to send the ones on the bottom of the list to training, the list automatically scrolls back up, making you have to scroll back down for ever soldier you want to sent.

regards

Davoren

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There were plans to have more training options, but I think they decided to stick with the one that's in now because it would be too easy to get good troops without risk. Or something.

There will be a kind of role system you can attach to soldiers so you know what kind of role they have. Apart from that, be mindful of how the system works, and you can train your men and women in the field quite effectively. :)

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i dont think he ment for uber power troops, just basic starting stats for snipers, maybe a decent starting accuracy, more in the basics, like if you have a trained sniper using a machine gun or shot gun, they cant hit the broadside of a barn type of deal and are better with precise shots ya know.

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Troops on par with your starting soldiers are considered quite powerful. It seems the developers doesn't want us to achieve such fine specimens with just cash. And I support that.

It doesn't take very long to skill up accuracy to a very nice level actually, I routinely have mine make amazing shots that would never have been possible at that stage in X-Com.

I'm not sure, but I don't think how stats are used now would enable someone to only be accurate with a sniper rifle, and not any other weapon. However the weapons accuracy itself plays a large part.

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I thought, the training was a very good idea. With this you could suffer losses in the late game without getting a too severe setback. When the game offers increasingly powerful training methods this could go a long way to take the edge off of losses on the battlefield that would otherwise mean many reloads until the battles went perfectly.

Training in certain aspects would be a good idea, but who would take anything but accuracy? It would also have to dependant on already high skills, so it's not just done with every soldier. Hard to balance.

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ok, what i was meaning was basicly, train a guy as a sniper, so he is better with those types, train with an assualt rifle, so they are better with those, basicly set roles for them. there is a game that has a base accuracy and then there are how well they use the weapons too, i think its UFO:AI and it has like close, assault, heavy weapons, and explosives i think. if i missed any im sorry. but something like set roles :-)

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Nah, I'm not keen on a "class" system. And we looked at the training system and how we could make it work, and ultimately I felt it detracted from the point of the game (improving your soldiers through combat experience) too much. What we have now is just the vestiges of the original system. Even that might be cut in beta for the sake of simplicity, but we'll see.

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Part of the reason I was bringing this up was because I don't like performing specific actions during combat only to train a soldier.

Like making sure they always use all their TUs, or always use aimed shots, or whatever it is that ups their stats.

That's one of the things I did not like. Of course you don't HAVE to do it, but whenever I see stats, I want to improve them.

Can't help myself ^-^

Especially since I read (not sure though, might be my tired mind making things up) that you can only increase ONE stat per mission.

Usually, just playing naturally should do the trick. That's how things are when everything is balanced right.

But if for example I am pushing a guy for accuracy, and then his strength goes up, that would be very frustrating.

If I'm not mistaken and the one stat per mission thing is right, does that mean progress in all other stats is wasted, or is it saved for another mission?

I hope I was being clear.

English isn't my first language and I am really tired right now, so please excuse any confusion.

regards

Davoren

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Davoren there are no specific actions you need to perform such as useing all APs or allways using the highest aimed mode.

Ok there are some, but not that specific. Just by using AP, shooting at aliens and getting shot at you should gain most stats through just playing normally. You could do some things to speed it up but the progress towards stats increase carry over from mission to mission.

Also you are makeing the bit about one stat pr mission up. AFAIK you can increase up to 2 points in every stat per mission. You are not likely to do so but it's "technically" possible.

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ok, what i was meaning was basicly, train a guy as a sniper, so he is better with those types, train with an assualt rifle, so they are better with those, basicly set roles for them. there is a game that has a base accuracy and then there are how well they use the weapons too, i think its UFO:AI and it has like close, assault, heavy weapons, and explosives i think. if i missed any im sorry. but something like set roles :-)

IIRC; UFO: AI has general accuracy AND skill for a specific weapon type. And skill is incresed with use (use of shotguns increases your accuracy AND close skill...assult rifles increase accuracy AND assult skill, etc..)

So any soldier can use any weapon. Soldier with good accuracy will be decent enough with any weapons, but you can specialize them to be really good with one or two weapon types.

It's not a fixed/closed class system like the new XCOM.

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IIRC; UFO: AI has general accuracy AND skill for a specific weapon type. And skill is incresed with use (use of shotguns increases your accuracy AND close skill...assult rifles increase accuracy AND assult skill, etc..)

So any soldier can use any weapon. Soldier with good accuracy will be decent enough with any weapons, but you can specialize them to be really good with one or two weapon types.

It's not a fixed/closed class system like the new XCOM.

Yeah I like that system, it gives you specialisation without blocking out other possible routes.

You can have a sniper specialist who can use a shotgun well enough if he needs to for example.

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That's fine. As long as it's like TrashMan says, a skill that increases with use like the stats.

However, it's a bit fine detail. A good marksman is pretty accurate with any weapon, at least similar ones. I'm pretty good with pistols and rifles. But not fantastic with a shotgun, but accuracy with one is kinda moot I guess. My skill with a couple of specific rifles makes me better at them overall, like reload drills, jam drills and such. Maybe (very) slightly better accuracy with sustained fire because I know how the weapon kicks, where the trigger sweet spot is etc.

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I like being able to train at the base, even if its slower than combat because without you end up rotating and micro managing every soldier and how many missions they do to keep the full squad up to scratch.

I found in xcom I dumped vehicles and just took troops because that way I could rank up more people quicker, to replace casualties. But it also meant I cut an entire mechanic out of the game- vehicles, to level troops.

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flashman, that's why Chris introduced the "basic training" button - so that rookies could get some kind of a stat boost quickly to lift them up closer to their brother veterans.

The problem I see with introducing a base-side training system is how do you prevent large-scale abuse of that system? As the recruitment process stands, I can hire as many soliders so long as I have room in my living quarters and money to pay their wages. So, let's say I build living quarters for 50, and fill it up with soliders. A chinook holds 12, so I start 30 off on training (8 replacements for dead/wounded guys). 15 of those are trained to use precision rifles, and 15 are trained for shotguns. In the meanwhile, my guys in the chinook are doing missions and occassionally dying or getting wounded, so I keep topping-up that 8-man replacement pool. Perhaps I have to start introducing vehicles after a nasty mission. Sooner or later, all 30 finish training. I then swap training so the first 15 are now training with shotguns, and the second 15 are training with precision rifles. I'm paying for all this somehow - perhaps through the aggressive sale of alien goods, or if I can make a base-factory and can sell MiGs like they were going out of fashion, something along those lines. Maybe I can also train up basic stats like strength, or bravery. but, whatever. Let's say I can only train up skill with weapons. Unless training takes a stupid long period of time, I have now have 30 masters-of-arms who haven't set foot outside the base, while my PBI in the chinook may have had to have done dozens of missions to get to the same state.

What I believe Chris wants is if you want something out of the game, you have to be willing to risk something valuable for it. You want your infantry to be good with guns? You have to earn that in the field. Which I why I don't think we will ever see a base-side training system.

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