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TornadoADV

Need Help with Research Glitch

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Suffered one of the old glitches, Operation Endgame refuses to spawn as a research topic in my Labs. Is there any mods or file scripts I can use to force it to become selectable or for the game to treat it as already researched? Thanks for the help!

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What version of the game?

Can you post a save file?

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Weird indeed, the save file does have the right prerequisties.

How about you edit assets/scripts/gamescreen.lua in the game's folder and add this to the end?

UnlockResearch("Researches.OperationEndgame");

 

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16 hours ago, Solver said:

Weird indeed, the save file does have the right prerequisties.

How about you edit assets/scripts/gamescreen.lua in the game's folder and add this to the end?


UnlockResearch("Researches.OperationEndgame");

 

Dang, nothing happened, research screen still blank.

Untitled.thumb.png.ceb45133585404d2dcb859a272220cdb.png

 

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I have no capability to test anymore, but that should work... you might need to delete the internal script cache.

Check assets/mods/internal (Delete the whole thing if it exists) and also %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal

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9 hours ago, Solver said:

I have no capability to test anymore, but that should work... you might need to delete the internal script cache.

Check assets/mods/internal (Delete the whole thing if it exists) and also %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal

Did so, still no research selection for Operation Endgame. :(

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I think I may just have to start a new game. Not a big deal, but I'm more now curious what's preventing the research from displaying.

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Me too :) I don't currently have a system that can debug the game though...

Just one more thing before you start a new game, could you the script again, but with 

 

UnlockFinalMission();

 

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@TornadoADV

1. Open the relevant researches.xml
2. change the requirements of the final research to "Items.Alienalloys". Save.
3. Sell 1 alloy. Save the game.
4. Revert the research changes.

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