TornadoADV Posted July 17, 2019 Share Posted July 17, 2019 Suffered one of the old glitches, Operation Endgame refuses to spawn as a research topic in my Labs. Is there any mods or file scripts I can use to force it to become selectable or for the game to treat it as already researched? Thanks for the help! Quote Link to comment Share on other sites More sharing options...
Solver Posted July 17, 2019 Share Posted July 17, 2019 What version of the game? Can you post a save file? Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted July 18, 2019 Author Share Posted July 18, 2019 Same old shimmy, as you could guess. Went from base game to CE mid game. (Lastest version). Running some minor mods New Mods 2.sav Quote Link to comment Share on other sites More sharing options...
Solver Posted July 18, 2019 Share Posted July 18, 2019 Weird indeed, the save file does have the right prerequisties. How about you edit assets/scripts/gamescreen.lua in the game's folder and add this to the end? UnlockResearch("Researches.OperationEndgame"); Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted July 19, 2019 Author Share Posted July 19, 2019 16 hours ago, Solver said: Weird indeed, the save file does have the right prerequisties. How about you edit assets/scripts/gamescreen.lua in the game's folder and add this to the end? UnlockResearch("Researches.OperationEndgame"); Dang, nothing happened, research screen still blank. Quote Link to comment Share on other sites More sharing options...
Solver Posted July 19, 2019 Share Posted July 19, 2019 I have no capability to test anymore, but that should work... you might need to delete the internal script cache. Check assets/mods/internal (Delete the whole thing if it exists) and also %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted July 19, 2019 Author Share Posted July 19, 2019 9 hours ago, Solver said: I have no capability to test anymore, but that should work... you might need to delete the internal script cache. Check assets/mods/internal (Delete the whole thing if it exists) and also %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal Did so, still no research selection for Operation Endgame. Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted July 19, 2019 Author Share Posted July 19, 2019 I think I may just have to start a new game. Not a big deal, but I'm more now curious what's preventing the research from displaying. Quote Link to comment Share on other sites More sharing options...
Solver Posted July 19, 2019 Share Posted July 19, 2019 Me too I don't currently have a system that can debug the game though... Just one more thing before you start a new game, could you the script again, but with UnlockFinalMission(); Quote Link to comment Share on other sites More sharing options...
Charon Posted July 19, 2019 Share Posted July 19, 2019 @TornadoADV 1. Open the relevant researches.xml 2. change the requirements of the final research to "Items.Alienalloys". Save. 3. Sell 1 alloy. Save the game. 4. Revert the research changes. Quote Link to comment Share on other sites More sharing options...
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