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TU Funsies


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12 minutes ago, Chris said:

Hmm - that's another point to add to the balancing chat, actually. The TU cost for using grenades may be set too low. It's not really intended that you can move and still throw multiple grenades in a single turn.

Definitely.  That mess should be like 40 for hurting nades, 20 for supports. Until then,  I'ma enjoy that a have a unit that can throw 6 grenades a turn, despite never being in a mission before XD

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