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Oddly Specific Request

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So far this seems to be the case, but you know how in X1, when you'd path into an area, but say...discover an npc in the way, your unit would panic, and go run back out of cover to get around them the long way? Please don't do that again. Please?

Sincerely,

Someone who saw too many low TU rookies die to this feature.

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Can you maybe provide a screenshot of what you mean? I'm having a bit of a hard time following what you mean by "go run back out of cover to get around them the long way".

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Ok, I'll find the clip later, but it's basically this:

House is explored, ambush happens, so you attempt to run inside. 

At some point, an NPC decided to take a panic nap on the doorstep. 

So you click inside,  and the unit starts to run, but realizes that someone is in the way. Instead if stopping,  they re-route automatically the best way they see how.

The example for this is the small scout farm map (UFO on top right, facing a house, open area with troughs to it's left). If the window had been shot open on the right, they immediately go and try to jump through it. If not, they try to run around the left side of the house, right into the UFO's doors. 

This happened a ton on industrial maps.

X2 does not seem to have this so far. Please don't bring it back is all I'm saying. 

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Does "If the path is blocked for any reason, stop when the blockage is discovered during movement, rather than reroute when the blockage is discovered" describe what you mean?

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8 minutes ago, Decius said:

Does "If the path is blocked for any reason, stop when the blockage is discovered during movement, rather than reroute when the blockage is discovered" describe what you mean?

Very yes. 

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