skilller317 Posted June 22, 2019 Share Posted June 22, 2019 (edited) Well, I'm not able to play much, so I've decided to upload my personal mod which contains lots of Soviet weapons each with custom sounds and some NATO weapons. This MOD is for those who want a different playstyle early game and it can be used for roleplaying. The soviet weapons and ammo are bulkier and less accurate compared to NATO weapons but provide higher damage and offers armor penetration. Requires X.CE V0.35.0 or X-DIVISION 1.0.10. MOD Compatibility: Seems to be compatible with other mods but must be loaded after X-DIV but before XCE. WARNING: IF YOU DOWNLOADED THIS MOD BEFORE 6/30/2019 DO NOT UPGRADE UNLESS YOU STARTED A NEW GAME ALSO DELETE THE OLD MOD FOLDER ALL MODS ARE INCLUDED IN A SINGLE DOWNLOAD LINK AS OF 10/10/2022 MOD IS FREE TO MODIFIY AND REDISTRIBUTE WITH CREDIT GIVEN Google Drive: https://drive.google.com/file/d/10F6YWX8y-EQLsVjE4wuCbdClFYbvPWml/view Special thanks: Charon for helping me reduce file size. p6kocka for providing backup. Soviet Weapons: High damage, high armor mitigation, low accuracy Rifles: AK47, AK74, SKS Carbines: AG-043 Shotguns: SAIGA Precision Rifles: KSVK, SVD, Mosin Nagant Pistols: Makarov, Nagant 1895 Revolver SMG: OTs-02 Kiparis, PPSH-41 Other: RPG-7 NATO Weapons: Low Damage, little armor mitigation, high accuracy Rifles: M16, M14, HK G41, Galil Machine Guns: M60 Carbines: M4, HK G41C, Galil Carbine Shotguns: Saiga, HK FABARM FP6 Precision Rifles: Barrett M82A1, Remington 700, PSG1, Galil Sniper Pistols: Colt 1911, S&W M15, Desert Eagle, Glock 17, Beretta M9 SMG: H&K MP5, FN P90, THOMPSON, UZI Psionics for Xenonauts: Adds three tiers of Psi Amps mk1, mk2 and mk3 unlocked through research. Each tier boosts the abilities range, radius and damage but requires a corpse of a caesian psion corpse and the previous tier unlocked. The requirements can be edited in researches.xml. Abilities: Mindblast - stuns a target deals extra damage to robots Pyrokinesis - sets an area on fire Illuminate - lights an area up (used to work but now it doesn't) Kinetic Blast - explodes an area (like a grenade on steroids) Doubt - suppresses a target Known Issues: Make sure to reload the psi amp in the loadout screen with one of the abilities found under rockets. CAS MOD: You can call in air support using a radio found under the explosives category. Like I said it is very OP but somewhat balanced due to the inaccuracy and how much the radio weighs. May cause lag on older computers. Atomic Weapons MOD: Adds two atomic bombs to the game. Has custom audio and has research/manufacturing requirements. Both of which can be viewed in research.xml and manufactures.xml. Also there is "radiation" in the blast zone using the toxic gas effect. Tranquilizer Guns MOD: Adds 6 tranquilizer guns 3 rifle tiers and 3 pistol tiers for capturing those pesky aliens. Includes custom sounds, custom projectiles and all the good stuff. Grenade Launchers MOD: Adds 4 grenade launchers (m79, HK 69a1, china lake and Milkgor MGL) ballistic tier, laser tier, plasma tier and mag tier. They are unlocked once you research the appropriate weapon tier. All have custom sounds and use 40mm variants of the different grenade tiers. Known Issues: Make sure to reload the grenade launcher in the loadout screen with one of the 40mm types found under rockets. Edited October 10, 2022 by skilller317 provide new download link Quote Link to comment Share on other sites More sharing options...
p6kocka Posted June 23, 2019 Share Posted June 23, 2019 Thank you for the mod. Could you upload some screens before we use this mod pls? Quote Link to comment Share on other sites More sharing options...
Charon Posted June 23, 2019 Share Posted June 23, 2019 (edited) Interesting to see another mod as cleanly coded as X-Division. Hats off for that. The equipment tooltips dont have a good to look at format, but one. maybe recode the strings ? You could write [X-Division 1.00.10] into the title to indicate it is compatible with it. I have run a compability check and it looks there are some X-Division dependencies which cant be erased, which is why it propably won´t work 100% for non X-Division setups. Quote Sun Jun 23 09:43:45 2019: MOD ERROR: Element without MODMERGE has both children and attributes: Sound Sun Jun 23 09:43:45 2019: MOD ERROR: Merging XML for sounds_gc.xml from mod mods/jaz0 - soviet weapons/ failed. Sun Jun 23 09:43:46 2019: MOD ERROR: An element to replace does not exist: Weapon Sun Jun 23 09:43:46 2019: MOD ERROR: Merging XML for weapons_gc.xml from mod mods/jaz0 - soviet weapons/ failed. mod priority needs to be above the X-Division main. Edited June 23, 2019 by Charon Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 23, 2019 Author Share Posted June 23, 2019 (edited) --deleted-- Edited June 23, 2019 by skilller317 1 Quote Link to comment Share on other sites More sharing options...
Charon Posted June 23, 2019 Share Posted June 23, 2019 (edited) Strings are still spaghetti: You could save 500 mb by making a soldier_spectre instead of shipping all the images. In fact, all the soldier_spectre are already in place, you just need to delete everything else but the spectre. armour.basic\weapon.forceshield.makarov doesnt have code. Once you have done that you can have a single 15 mb file for every setup. Edited June 23, 2019 by Charon 1 Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 23, 2019 Author Share Posted June 23, 2019 I did not realize that I could only include the specter files. I merged my NATO and Soviet mods together now that the file size is so small. I'm not sure whats wrong with the strings though as they appear fine on my PC. Thanks for your assistance. Quote Link to comment Share on other sites More sharing options...
Charon Posted June 23, 2019 Share Posted June 23, 2019 (edited) 26 minutes ago, skilller317 said: I did not realize that I could only include the specter files. I merged my NATO and Soviet mods together now that the file size is so small. I'm not sure whats wrong with the strings though as they appear fine on my PC. Thanks for your assistance. Edit: Looks like you fixed that in the latest version, everything appears as it should. Good job. Edited June 23, 2019 by Charon Quote Link to comment Share on other sites More sharing options...
Csatrad Posted June 23, 2019 Share Posted June 23, 2019 Hello. SPOILER !!! QUESTIONS HERE SPOILSES SOME THINGS !!! I am a big fan of this mod and Thank you for the effort it is actually really good. However I kinda hit a roadblock that may have resoulted from the way I play. At the moment im in Phase 4 in the game on easy and not on ironman and while im fairy good at the game I manage to clear out everything so far. Shot down everything and cleared all terror missions. (including the first one, cuz it was on easy I guess). Now my problem is that I only encountered practicly 2 bases so far. Once it just sort of happened and the game warned me where it is. The second one was soooo much later after I finally decided not to shoot down a constructing mothership and it made one. Great. Now my question is that am I actually supposed to let all those in and let them construct in order to get the higher level alien bases and eventually the forstress which I belive holds the psionic super alien I need or it will happen after a while only much later on easy mode? Would it be actaully possible that on easy you dont get all the tech options and enemies ever? And lastly the big robot dino, if i want to get its wreckage i guess do i have to finish the map while his down or I get it if i blow it up so it wont get up again? Same goes for that ghost dog thing since when it goes to the new body and being the last enemy on the map the map actually ends. Since I dont know the name of the enemy I cant tell if I destroy its wreckage so it wont even show up in the endscreen or I got it I just didnt know that was it cuz its not really named T-rex robo awesomeness. Im on top of everything else I think, capturing aliens, downing new ships etc. Also wanted to leave 2 notes for youre information. 1. The techtree is completly inaccessable for me. I tried google and read lots of forums yet all links either dead or outdated information on them. So slaping something togather or just a few hints how to get the latest version would be neat for all i guess. 2. I remember seeing Charon's stream on the game and was hoping to get some answares out from that but his Twitch channel is 100% empty. Aparently the broadcasts werent highlighted and get auto deleted after a 2 weeks or so. So in the future you may want to just highlight the entire broadcast and thats that. Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) Edited June 24, 2019 by skilller317 Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) Changed main post, final update. Unless there's something game breaking. Edited June 25, 2019 by skilller317 Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 25, 2019 Author Share Posted June 25, 2019 (edited) My final personal mod is posted, psionics for xenonauts. I think that's about all my personal mods other players would be interested in. Edited June 27, 2019 by skilller317 Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 27, 2019 Author Share Posted June 27, 2019 --bump-- Forgot I had a nuke mod which people who still play might find fun Quote Link to comment Share on other sites More sharing options...
skilller317 Posted June 30, 2019 Author Share Posted June 30, 2019 Updated the weapons pack mod to it's final version and I'm no longer taking requests. I just don't have the time sorry. Quote Link to comment Share on other sites More sharing options...
monesl Posted July 7, 2019 Share Posted July 7, 2019 Love the weapon diversity of the pack, but i wonder if it's possible to manually remove some of the weapons, because now there is so much diversity that makes it a bit of a mess to chose from the list. I'd like to stick to 2 max 3 variants of the same weapon type. Quote Link to comment Share on other sites More sharing options...
overkill Posted December 20, 2019 Share Posted December 20, 2019 i encounter a problem with the european weapons off this mod. All off the Galils/G41, snipers and mp5 are invisible on the battlefield. The soldiers have the weapons in there hands but the are not showing. Quote Link to comment Share on other sites More sharing options...
finitehappiness Posted March 29, 2020 Share Posted March 29, 2020 Are these masterpieces compatible with XDIV 1.00.11 version? Quote Link to comment Share on other sites More sharing options...
Dermophile74 Posted April 4, 2020 Share Posted April 4, 2020 I would be interested too. As you can see there is still lots of people playing this game yes and thank you for your mods. If 1.00.11 compatible I will definatly use them Quote Link to comment Share on other sites More sharing options...
filippe999 Posted May 31, 2020 Share Posted May 31, 2020 Did someone make a table with the info from all these new weapons? Quote Link to comment Share on other sites More sharing options...
Rato Posted June 30, 2022 Share Posted June 30, 2022 Links are down, anyone have a backup? 1 Quote Link to comment Share on other sites More sharing options...
Rockstar Posted September 19, 2022 Share Posted September 19, 2022 On 6/30/2022 at 8:21 AM, Rato said: Links are down, anyone have a backup? Same, would love to give these a try, but mirrors not working. =( Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 5, 2022 Share Posted October 5, 2022 (edited) I think you have to be logged in to an existing account here on this forum to actually be able to download it. But, I´ve got all of them (except of the Psionic mod and the Grenade Launcher mod). And I think my mods aren´t the latest version. Anyway, if anybody wants to download it look down bellow: Edited October 5, 2022 by p6kocka Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 5, 2022 Share Posted October 5, 2022 (edited) OK. Here you go: https://1fichier.com/?crv7b6jhl04rvsoj32py or https://megaup.net/18G7z/Jaz0_MODS.rar Edited October 5, 2022 by p6kocka Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 5, 2022 Share Posted October 5, 2022 (edited) I have just realized that the mods CAN be downloaded when logged in. But, all of them are just blank 0 kB files. DOn´t know what is wrong. The author should fix it I thinnk. Edited October 5, 2022 by p6kocka Quote Link to comment Share on other sites More sharing options...
skilller317 Posted October 10, 2022 Author Share Posted October 10, 2022 found backup files so new download link is provided Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 10, 2022 Share Posted October 10, 2022 (edited) Thank you for a quick response skilller317 Edited October 10, 2022 by p6kocka Quote Link to comment Share on other sites More sharing options...
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