Keflin Posted May 30, 2019 Share Posted May 30, 2019 The grenade trajectory should not be blocked at all in this situation. 1 Quote Link to comment Share on other sites More sharing options...
Emily_F Posted May 30, 2019 Share Posted May 30, 2019 I totally agree (though a hedge shouldn't reduce shrapnel, so if you just lob it over a hedge that you're stood next to, you should take flak) Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted May 31, 2019 Share Posted May 31, 2019 A hand grenade is a lobbing weapon, made to be thrown over a intervening object or into a target, so in to case above I agree. Quote Link to comment Share on other sites More sharing options...
wulf 21 Posted May 31, 2019 Share Posted May 31, 2019 I think, there is noone who disagrees here, even the devs already admitted that they did not get around implementing grenades properly: Don't know in which build it is currently planned to be sorted out though. Quote Link to comment Share on other sites More sharing options...
Keflin Posted May 31, 2019 Author Share Posted May 31, 2019 At a high level I see 2 basic challenges. 1) Outdoors you can throw a grenade a healthy distance over traditional LoS obstacles but indoors the ceiling would affect distance due to bouncing off the ceiling. 2) Throwing a grenade around a corner where you have no LoS from a weapon point of view but we all can understand throwing something around a corner sight unseed. I think any more conversation on this should move to another location other than bug reports. 1 Quote Link to comment Share on other sites More sharing options...
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