ih8nixon Posted May 30, 2019 Share Posted May 30, 2019 (edited) To reproduce load a save and memory usage will increase by 400Mb to 800Mb each time a save is loaded. It can be the same save and does not matter if the save is ground combat or strategy. Edit: The decrease in memory usage graph is due to me closing my browser to stop me from hitting the page file. OS: Windows 7 Ram: 12GB DDR3 Processor: i7-920 Video Card: GTX770 output.log Edited May 30, 2019 by ih8nixon Quote Link to comment Share on other sites More sharing options...
Keflin Posted May 30, 2019 Share Posted May 30, 2019 (edited) Om my Windows 10 PC I could not reproduce this problem. I reloaded the same game 4 times with no increase visible. Edited May 30, 2019 by Keflin 1 Quote Link to comment Share on other sites More sharing options...
ih8nixon Posted May 30, 2019 Author Share Posted May 30, 2019 Decided to mess with the bug some more. I was wrong about the minimum memory increase. 1. Rebooted my computer 2. Started new game, placed base, and saved file 3. Repeatedly loaded the new save I had just created the memory footprint of Xenonauts would increase by about 120MB each time. Did this until I had Xenonauts2.exe holding 6GB. To get large increases in the memory foot print it seems like going from a strategy save to a ground combat save or vice versa will cause a larger amount of memory to be grabbed with a maximum nearing 1 GB. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 2, 2019 Share Posted June 2, 2019 Hmmm, that's interesting - I can reproduce this at my end. Just starting a new game, placing a base and saving the game and then repeatedly loading that save does indeed generate about 150mb extra memory usage each time. Thanks for reporting this. I'll ask the coders to have a look at this and see if they can figure out what might be happening. Quote Link to comment Share on other sites More sharing options...
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