Forahilarm Posted March 14, 2019 Share Posted March 14, 2019 (edited) I can issue movement commands to multiple Xenonauts that have them end up in the same square, and they will then proceed to stack up there. So far, I've gotten 2 Xenonauts to stack, I have not attempted a third. I will test further and add screenshots. Initiated starting mission. Moved units simultaneously off the skyranger into the same square. Soldiers can freely unstack unpeded. Soldiers in the same square each block LOS appropriately, and it stacks. (I.E. If I have two Xenonauts standing, with each blocking 25% of the LOS, I can have a third shoot past them with a 50% chance to hit the intended target, and a 25% chance to hit either.) Burst projectiles calculate independently and can hit either Xenonaut. Xenonautsv3-Soldierstack.bmp Edited March 14, 2019 by Forahilarm Quote Link to comment Share on other sites More sharing options...
Chris Posted March 14, 2019 Share Posted March 14, 2019 Thanks for the report. I can reproduce this at my end too - it doesn't always happen but it often does. I'll ask the coders to take a look! 1 Quote Link to comment Share on other sites More sharing options...
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