Yandros Posted December 8, 2018 Share Posted December 8, 2018 Softlock at the end of an alien combat turn : Relevant context ? : killed or stunned all active aliens during their turn either by overwatch or them moving though stun fumes. Forced to Alt+F4. Attached log & rec. Screenshot : output.log recording_5.rec Quote Link to comment Share on other sites More sharing options...
Chris Posted December 10, 2018 Share Posted December 10, 2018 Thanks. Yeah, I can imagine that the game might break if the final alien stuns itself during its own turn. I'll give it a test and see if I can reproduce it! EDIT - doing some limited testing with a couple of aliens suggests that the system correctly ends the mission if the final alien gets stunned by stun gas during their own turn, so this bug is obviously caused by something a little more complex. If anyone else encounters this, please do post up here! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted December 13, 2018 Share Posted December 13, 2018 I haven't reproduced this one, just want to ask the OP if the last alien stunned itself or was killed by reaction fire? Might make a difference. Quote Link to comment Share on other sites More sharing options...
wulf 21 Posted December 14, 2018 Share Posted December 14, 2018 (edited) I just got the issue myself in build V1.3. It was definitely not the last alien on the map (was short after start) that caused it, however the last one in my view. What happened in the round is that I killed the other alien I threw a gas grenade directly on the alien as the alien was not stunned, I added a smoke so it wouldn't hit me on alien turn, then I ended my turn It looked like the alien was stunned after trying to start moving So my interpretation is that it may happen on any alien if it is stunned by gas before being able to finish the move that was planned by the AI and the AI would then simply stop doing anything and never finish the alien turn. output.log Note: Additionally reported this instance of the bug with F11 while the soflock happened, maybe there is something helpful in the data that it collected, too. Edit: Just noted that the recording file was useless as it was from 07.12. - it was totally unrelated. Edited December 15, 2018 by wulf 21 Removed recording_10.rec because it is actually totally unrelated. Quote Link to comment Share on other sites More sharing options...
Dren608 Posted December 22, 2018 Share Posted December 22, 2018 I just had something similar happen, for me it was last alien in my view (no others revealed) it was killed by over watch fire I have not been able to reproduce yet. I messed up and restarted so log file not of the game in question, did send Bug report via F11 Quote Link to comment Share on other sites More sharing options...
wulf 21 Posted March 20, 2019 Share Posted March 20, 2019 Build V3.1 Hi, just got the issue again. I did alt+Tab out of the game while it was in locked up state and zipped the output log before closing the game, so it should pretty much tell the story how the game got into locked up state. What happened in view was that the alien was moving from a tile that had no stun gas into stun gas and dropped unconscious there (movement indicated on screenshot). The logfile reads like the shooting animation of the alien was queued up before it dropping unconscious, so the game hangs in a state where the shooting animation never gets played back. So my best guess is that it will always happen if the alien by chance drops unconscious on the very same tile from where the AI wanted it to shoot. Attached: output.zip Quote Link to comment Share on other sites More sharing options...
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