Puciek Posted November 30, 2018 Share Posted November 30, 2018 (edited) So I couldn't help myself and gave xenonauts 2 a swing at fullscreen to see how it will handle ultrawide. You can see the results in the album right here: https://imgur.com/a/sKSW1v5 (i think I got all the available screens) but the text tl;dr version: 1. Tac screen seems to work perfectly on ultrawide = awesome. 2. Air combat also seems to work well, though suffers from the black bar on sides. 3. Geoscape, it screens, main menu, loading screen all suffer from sidebar issues where the picture starts to loop on the extra space in a pretty odd way (best visible on the main menu: https://i.imgur.com/F3tDJNk.jpg and archives: https://i.imgur.com/G3K9REa.png). But overall it works well, those issues are minor and most importantly the tac screen works flawlessly so... hip hip hooray! Edited November 30, 2018 by Puciek Quote Link to comment Share on other sites More sharing options...
Chris Posted December 1, 2018 Share Posted December 1, 2018 15 hours ago, Puciek said: So I couldn't help myself and gave xenonauts 2 a swing at fullscreen to see how it will handle ultrawide. You can see the results in the album right here: https://imgur.com/a/sKSW1v5 (i think I got all the available screens) but the text tl;dr version: 1. Tac screen seems to work perfectly on ultrawide = awesome. 2. Air combat also seems to work well, though suffers from the black bar on sides. 3. Geoscape, it screens, main menu, loading screen all suffer from sidebar issues where the picture starts to loop on the extra space in a pretty odd way (best visible on the main menu: https://i.imgur.com/F3tDJNk.jpg and archives: https://i.imgur.com/G3K9REa.png). But overall it works well, those issues are minor and most importantly the tac screen works flawlessly so... hip hip hooray! Thanks. By the way, we reconfigured the UI to add 21:9 support a month or two ago and I finally opened up that monitor you sent us so I could test it after all this time ... and it turns out the screen had got smashed in transit :P The gallery is helpful though - I'm scrolling through them and it looks like it works fairly well, although there's a few things to fix up. The background image sidebar weirdness is meant to look like that for now, I just haven't had the background art painted in 21:9 yet so I'm literally stretching the image in Photoshop. Quote Link to comment Share on other sites More sharing options...
Puciek Posted December 1, 2018 Author Share Posted December 1, 2018 Aw shucks, I will see if I can find a cheapish 2nd hand UW if that will help you test! And yep, as I said there are no big issues at all, and I am very happy how it's functioning! Quote Link to comment Share on other sites More sharing options...
Chris Posted December 1, 2018 Share Posted December 1, 2018 Just now, Puciek said: Aw shucks, I will see if I can find a cheapish 2nd hand UW if that will help you test! And yep, as I said there are no big issues at all, and I am very happy how it's functioning! Haha no it's fine, it's actually possible to force a resolution or aspect ratio within Unity for testing purposes (which is how I got it all set up). It seems like there's an unusually high proportion of ultrawide enthusiasts on this forums anyway so I imagine we'll be able to iron out any issues with 21:9 support fairly quickly. Quote Link to comment Share on other sites More sharing options...
Puciek Posted December 1, 2018 Author Share Posted December 1, 2018 We are a vocal minority for sure! And a growing one too because, well, ultrawide is the way to go, way better for gaming than 4k [citation needed]. Can't wait for future patches to iron the few issues! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.