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Different Races as Units


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If MARS can pass the kickstarter, please consider to able to add different races as soldiers. This could open huge opportunities. A runaway caesan at your ranks?.. a scout dog which becomes a cyborg one with laser firing eyes! , ok maybe without that eyes..

There is dogs at some of openXcom mods for scouting and rush attacks, and they look nice.. Letting him to get experience and becomes a demon spawn for enemies would be a nice addition..

This new races should able to have their own armor/weapon/items... like you should not able to give a gun to a dog but maybe a laser guide for aim buff?.. 

I know that this is hard maybe not so usefull to add main game but i want you to consider creating this kind of system for modding. 

A tamed reaper would be nice too.. Fun aside, it would be nice even to get unique characters from enemies at your ranks.. Like an event which adds a sebillian trooper to your ranks.. this could open the specialist soldier system too like adding different kind of soldiers with special weapons.. possibilities are endless with just some coding at development.

Example: https://openxcom.org/forum/index.php?topic=2878.0

Edited by drages
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I don't get why so many people want dogs in the game - I really can't see the appeal myself :)

There's no fundamental reason why the player can't control alien (or other types of) units in the ground combat; our debug setups allow us to march the aliens around the map to test their animations and weapons out as if they were one of your soldiers. I'm not sure how well they are supported on the strategy layer but you're correct that once MARS units get introduced we're going to need to add support for non-human "soldier" portraits and inventory paperdolls. If you can create portraits and paperdolls for the alien races, I guess they'd probably also work?

You might need some custom code to limit weapons to a specific race from the X:CE team, or have inherent weapons. For example the teeth on a dog or the zombifying claws of a Reaper probably wouldn't work very well as items you had to manufacture (the MARS and Sentries are specifically designed to use the same guns as normal soldiers).

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14 hours ago, Chris said:

I don't get why so many people want dogs in the game - I really can't see the appeal myself :)

There's no fundamental reason why the player can't control alien (or other types of) units in the ground combat; our debug setups allow us to march the aliens around the map to test their animations and weapons out as if they were one of your soldiers. I'm not sure how well they are supported on the strategy layer but you're correct that once MARS units get introduced we're going to need to add support for non-human "soldier" portraits and inventory paperdolls. If you can create portraits and paperdolls for the alien races, I guess they'd probably also work?

You might need some custom code to limit weapons to a specific race from the X:CE team, or have inherent weapons. For example the teeth on a dog or the zombifying claws of a Reaper probably wouldn't work very well as items you had to manufacture (the MARS and Sentries are specifically designed to use the same guns as normal soldiers).

I mean the code side of a new race and it's capability. To be honest, i can't see the appeal of a MARS unit with the same weapons our soldiers can carry. At every XCOM style game, robotic units or heavy armors use special more heavy weapon platforms to the battleground and they can survive more. So if they use the same weapons, then when i got good armors, i don't have totally no reason to have a mars or sentries to the battle field. Please tell me if i miss a point here.

If you can add that custom code to limit weapons and armors to the races (race as MARS) here at development, modders and devs can make those new units much more special. Aftermath does that with different aliens with the soldiers. They had special armors to carry as a caesan or seb can't carry same armor like soldiers. With this combinations, the possibilities are limitless. An idea could be not so good when you hear but at action, it can change your mind. 

As MARS, there is a movie called "Kill Command", about a learning AI against soldiers. AI named as S.A.R. (Study Analyze Reprogram). It was a military AI programmed to learn from battlefields and real human tactics. So i think a robot with an AI which is getting experience and getting better with speical weapons (1 per tier/weapon type, like a big laser, multi rocket launcher, gattling gun, sniping cannon...) would make this step much more meaning full and something really to use rather then a gimmick you can ignore easily. With this code, as modders we can have our way inside the game code rather then waiting the XCE..

Please consider this points to make the game more unique and different then others..

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Yeah I hate to dissent with the will of the Kickstarter vote, but I agree with Drages, the whole MARS thing is quite underwhelming. Just personal preference. But, I would be interested to see the potential for non-human characters, especially if they can be acquired through mission activities or something. It has always been hugely appealing to mind control aliens just to have a go at using them as units, especially when they've got very different actions/capabilities.

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