Skitso Posted June 27, 2018 Share Posted June 27, 2018 (edited) I'm not sure if the kickstarter demo mission is meant to be a night mission, but it really needs a more brooding atmosphere. I'd like to know if reduced FOV, darker tiles, flares etc. are still planned. An example from my X1 Oppressive mod what I want: Edited June 27, 2018 by Skitso Quote Link to comment Share on other sites More sharing options...
Ninothree Posted July 10, 2018 Share Posted July 10, 2018 Night missions: strategically a bad idea, thematically a great idea. I posted a while back about underground missions. These could be easily capitalise on the dark, claustrophobic feel and the player couldn't simply wait until dawn for the sunlight. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 10, 2018 Share Posted July 10, 2018 The problem with night missions is that if you don't want to do a night mission, all you have to do is wait it out. also people complain that there are all sorts of high tech tomfoolery to help see at night and once you start adding that, why bother with night missions at all? Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 10, 2018 Author Share Posted July 10, 2018 Because of suspense? This is kinda same subject as view cones. I just like the additional horror element it gives me... 1 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 10, 2018 Share Posted July 10, 2018 You're preaching to the choir here. It's just.. well.... Ironman Impossible aside, without an in-game compelling reason to take a night mission it's unlikely they will be taken. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 10, 2018 Author Share Posted July 10, 2018 Yeah, I hear you. Turn based geoscape could be a solution to force people to take night missions. (Missions could expire before morning/day turn) Quote Link to comment Share on other sites More sharing options...
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