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gbusrt

Next project after xenonauts 2 unasked for thought/suggestion

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not a remake but a blend of xcom original with terror from the deep, and a different air component, kinda diffrent with something original

over half the geoscape is not used, use the sea/deep. more research and different tactic's needed laser do not work well in water so audio /plasmer weapons needed

and to cover the air space, had an idea for timed missions..... dun dun da ... in-flight interception of UFO's were if you do not successfully board and control the craft it either escapes with your team or crashes killing your team. X number of turns to complete or crash/escape occurs

it would need a penetrator pod which houses the xenonautes, tech would need a launch system to carry pod and pod size could be increased over time

Edited by gbusrt

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For their project after Xenonauts 2 I wouldn't mind hem making that game they had originally planned on doing. That still sounds cool.

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I'd like to see a game where we take the fight to the aliens on their home planets.  

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