dipmonk Posted June 20, 2018 Share Posted June 20, 2018 (edited) I LOVED X1, one of my favorite games of all time. However, the final level felt like a letdown - it's laughably easy if a player takes the time to kit his soldiers with all the best gear. Could X2's final level scale in difficulty according to the player's progress? Maybe have the level's enemy count increase based on how long you wait to begin it, and/or how much of the tech tree you've completed, and/or the total unit experience and equipment value you bring into it. Alternately, maybe there could be more compelling reasons to rush into the final level, rather than wait to research everything and level up your squad. Edited June 20, 2018 by dipmonk Quote Link to comment Share on other sites More sharing options...
Ninothree Posted June 20, 2018 Share Posted June 20, 2018 The challenge with the final mission in X1 was to see how many reapers you could kill before you ran out of MAG ammo and had to switch to melee... Quote Link to comment Share on other sites More sharing options...
Decius Posted June 24, 2018 Share Posted June 24, 2018 For gameplay reasons, it should be harder to get a full squad kitted out with the best equipment than to complete the final mission with that squad. Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 24, 2018 Share Posted June 24, 2018 If I remember correctly, rushed end game was because of budget reasons. There simply wasn't enough time or money to test, balance and polish the game beyond corvette. I'm sure Goldhawk won't make the same mistake with X-2. 1 Quote Link to comment Share on other sites More sharing options...
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