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Final Mission / Final Level / Mothership


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I LOVED X1, one of my favorite games of all time. However, the final level felt like a letdown - it's laughably easy if a player takes the time to kit his soldiers with all the best gear.

Could X2's final level scale in difficulty according to the player's progress? Maybe have the level's enemy count increase based on how long you wait to begin it, and/or how much of the tech tree you've completed, and/or the total unit experience and equipment value you bring into it. 

Alternately, maybe there could be more compelling reasons to rush into the final level, rather than wait to research everything and level up your squad.

 

Edited by dipmonk
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