WarPorcus Posted June 14, 2018 Share Posted June 14, 2018 During late game ground combat, especially assaulting larger UFOs (cruisers and up) and Fortresses, sometimes the Alien turn wouldn't end. The game does not crash. Steps to reproduce: - Begin combat - Play through as normal - At one point, alien turn wouldn't end. Mods used: Most of the X:CE bundle Armor Replacer Thanks guys. Game2 combat.sav Quote Link to comment Share on other sites More sharing options...
WarPorcus Posted June 15, 2018 Author Share Posted June 15, 2018 Kinda figured it out: The problem is psionics/mind control. In late game ground combat with alien psionics (praetors or psionic caesians), sometimes when the alien uses that ability on my soldiers, it would not be successful or something. When it does, it just doesn't do anything. The alien's turn will not resolve for some reason. A workaround I do is to use the GC editor to move the psionic alien unit near my soldiers and kill him immediately. As soon as he's dead, the game continues as normal. I don't know why this is happening and I don't know how to fix it. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 15, 2018 Share Posted June 15, 2018 Thanks for the report. I've whacked a few psionic alien freezes in X:CE, it's unfortunate if some remain. I'll fix it if I can reproduce it. Quote Link to comment Share on other sites More sharing options...
paccojl Posted June 18, 2018 Share Posted June 18, 2018 Exactly the same problem. Mods used: default X:CE modpack. Save just before freeze in attachments. AutosaveIM2018-06-10_17.59.55 - Copy.sav Quote Link to comment Share on other sites More sharing options...
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