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Xenonauts: Community Edition 0.35 (and 0.35.1)


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I am happy to announce the release of Xenonauts: Community Edition 0.35.

What is the Community Edition?

The Community Edition is a source-modified version of Xenonauts, produced to improve the stability and gameplay experience of Xenonauts, as well as to give modders access to more features. X:CE contains hundreds of bug fixes, crash fixes and quality of life improvements, while remaining very close to the vanilla gameplay. More information about X:CE in general can be read here.

How do I install X:CE?

Steam users - Switch to the Community branch in Steam by right-clicking on Xenonauts, selecting Properties, going to the Betas tab and selecting Community. No access code is needed.

Other users (including GOG):

1. Download X:CE for manual installation.

2. Extract the X:CE archive into your game installation folder, overwriting existing files.

3. Launch the game. Answer "yes" if prompted to update load order. The game launcher should display X:CE 0.35 in the top-right corner.

Can I continue a vanilla game in X:CE?

Yes, X:CE can load saves from the vanilla 1.6X version of Xenonauts, and older versions. You can then continue the game with X:CE.

The future of X:CE

With the release of 0.35, the Community Edition is nearing the end of its development. I'm aware of a few more minor bugs, and I've received a good list of various small issues to look into. Some of those I'd like to fix, and surely something will crop up in 0.35 that necessitates a fix. But with Xenonauts 2 now entering a more mature phase in the development, I don't foresee much active work on X:CE beyond an eventual 0.35.1 with some minor fixes.

Minor update 0.35.1 (May 5, 2020):

A minor update was pushed to address Reapers one-shotting vehicles, and the psionic combat still sometimes using the wrong old formula.

As was the original design intention, Reapers should now need 2-3 attacks to destroy a Hunter car.

Changes from 0.34.3:

Version 0.35 brings a lot of improvements for modders, new translations, and a few general fixes.

New translations:

  • The French translations have been updated, authored by Rodmar18. The translations are for X:CE itself, and some mods.

Traduction en français

Le mod communautaire X:CE 0.35 comprend une extension et une révision totale de la traduction française, à la fois du jeu de base et de la plupart des mods inclus. Le lanceur du jeu devrait automatiquement détecter la langue de votre système d'exploitation (le français), mais il vous est toujours possible de choisir votre langue dans le gestionnaire de mod de ce lanceur. Rendez-vous sur le forum de Goldhawk Interactive pour discuter de cette traduction car elle est tout à fait perfectible.

Mod updates

  • The bundled Fix Pack has been updated and renamed to [XCE] Xenonauts Fix Pack. The rename avoids a conflict with Steam workshop, which has an older (and buggier) version of the mod.

Bug fixes and general changes:

  • It's now possible to rename bases. Click the base name in the base screen.
  • Psionic combat calculations fixed to work as originally intended in the game design. Previously it would essentially be random rolls only slightly affected by the soldier's and the alien's stats. Now the psionic strength (for aliens) and bravery (for soldiers) contributes 50% to the score calculation as intended. From a player perspective, you should actually notice higher bravery soldiers being more resistant to psionic attacks now.
  • "Go to base" will open the workshop view after a manufacture has been completed.
  • "Go to base" will choose a base with idle scientists after a research has been completed.
  • Afterburner in air combat now has "A" as a keyboard shortcut.
  • Zoom in/out shortcuts will also work in air combat.
  • Correct alien base name will show in the dialog window when a dropship reaches the base.
  • The "incendiary burst bug" is fixed. The bug was - if a weapon of incendiary type fires a burst, and first hits terrain and then an enemy, then the shots hitting the enemy would do extremely high damage.
  • Fixed a rare bug where destroyed airplanes in transfer would forever occupy hangar space in the new target base.

Modding enhancements:

  • Reaper zombification is now damage-based, that is, Reapers zombify when target HP is 0. It's thus possible to have them do normal damage. The base game now just sets the Reaper weapon damage to a very high value to ensure instant zombification.
  • Item transfer time between bases can be modded in gameconfig.xml.
  • If Xenonaut base retake missions are enabled, they can be made to happen in the Xenonaut base tileset in gameconfig.xml. Previously only the alien base tileset was available.
  • Morale cap for ground combat can now be customized so mods can enable morale of over 100.
  • More flexibility for radar ranges - up to 13 are now supported.
  • The LockManufacture command has been fixed to work reliably.
  • Fixed escort chances for UFO missions in the AM_*.xml files. Only mods with more complicated AM_ files were affected, so this is not a base game change.
  • It's now possible to specify alien sight range per alien rank. If rank sight range isn't specified, the race range is used instead.
  • Base evacuation feature completed: if retaking Xenonaut bases is enabled, then personnel and planes from lost bases will evacuate to other bases. It's actually visible on the map with planes flying out, etc.
  • New alien abilities for aiprops: Infiltrator and Ghost. Infiltrator makes the alien look like a friendly unit - green cursor, no reaction fire, and so on. Ghost makes the alien act like an object, no special cursor at all, but it can be reaction fired upon if moving.
  • gameconfig.xml can now control the various speeds of air combat.

For X:CE 0.35, I want to again offer a big special thanks to @Charon and @Rodmar18.

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Just now, Gyozo Kudor said:

Hi, do I need to do something to update the steam version to 0.35? (from 0.34.3) Shouldn't it update automagically?

The Steam version isnt online yet. Please be patient until we get everything back on track. Like i said, shouldnt take more than 12 hours.

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5 minutes ago, Charon said:

Should be, but wait another 12 hours, we are working on bringing up the correct version asap.

Would be nice if you had an alternative hoster for the new version as well (apart from steam). I presume the goldhawk file section is still offline.

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2 minutes ago, Dagar said:

Would be nice if you had an alternative hoster for the new version as well (apart from steam). I presume the goldhawk file section is still offline.

The download section contains the new XCE 0.35 to download for forum users. If @Solver wants to make XCE available more easily than just Steam and the Forum is something he has to tell you himself.

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1 minute ago, Charon said:

The download section contains the new XCE 0.35 to download for forum users. If @Solver wants to make XCE available more easily than just Steam and the Forum is something he has to tell you himself.

I referred to X-Division, if you should have to make any changes to it. Sorry for not making that clear.

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1 minute ago, Dagar said:

I referred to X-Division, if you should have to make any changes to it. Sorry for not making that clear.

X-Division has always been available with direct download links in the description. There was only a short period of time where the description wasnt available, but people did ask for the direct links in the main thread and got them provided. Right now the X-Division download section is up to date and works as intended.

Yes, the red banner is feeding misinformation, i apologise for the inconvenience.

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  • Solver pinned this topic

For the manual install, xenonauts.exe will not copy over to the game directory.

 

If you extract the file and try to copy it over to the folder it will give you access denied. And, if you try to extract it directly with 7zip it won't copy over either. What will happen is, all the files will copy over except for xenonauts.exe (therefore, you will not see "Xenonauts Community Edition" in your launcher)

 

To fix this issue, I extracted xce-035 to a temporary folder in my downloads folder. Then I went to properties in Xenonauts.exe then security>advanced>owner>edit>change owner to [my username]>ok. After that you should be able to copy without problem. If not go to Xenonauts.exe>properties>edit permissions>click full control by your username. Here is a link with pictures of the steps https://www.online-tech-tips.com/software-reviews/how-to-fix-access-is-denied-file-may-be-in-use-or-sharing-violation-errors-in-windows/

 

Thank you for all your hard work. I will enjoy playing this community edition :)

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Hello, thanks for all the work on the community edition.

 

I had just noticed there was a new version of the community edition.
In order to avoid possibly screwing up my install, i decided then to make things clean so i uninstalled and reinstalled my gog version of Xenonauts.
Then downloaded the new XCE 0.35 ( xce-035.zip from the link in the first post )

Extracted the whole thing into the game directory as instructed, checked in the loader that "Xenonauts Community Edition 0.35" was mentionned , and launched the game.

Game was entirely in french now, not really a problem as it's my language anyways and after playing for a while the translation is very well done.

Now it is mentionned in the first post that it's possible to play XCE 0.35 in another language by disable the (FR) version of each mod , as i was curious on a specific translation, i decided to check back how it was in english.

Checked the modloader to disable the (FR) part and noticed the "XCE:Base Mod" is actually missing ! there is only the (FR) part of it :

jm4TMdW.png

I'm unsure if it's me that did something wrong or if it's actually missing from the xce035.zip , but in case it's impacting the gameplayi thought it  better report it now.

Edited by Rangerh
oops
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Yeah, I changed the way 0.35 is packaged to provide an easier installation, but that comes with a few side effects that are a bit strange. So you don't see the "X:CE base mod" in the list, only the translation, although everything still works as it should, i.e., you can disable the "base mod (FR)" to disable the translation.

I'll repack the file so that it works as intended though, with the "base mod" also showing up in the list.

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Hi after the game updated itself to 0.35 I'm having weird issues in geoscape. It seem that the mouse is simply not working while on the geoscape. Cannot click cannot zoomi in-out. Also there is a popup when starting the game saying that the XCE mods are either not active or in the wrong order. I choose to  fix automatically but nothing seems to happen and it shows up every time. Any ideas?

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30 minutes ago, Gyozo Kudor said:

Hi after the game updated itself to 0.35 I'm having weird issues in geoscape. It seem that the mouse is simply not working while on the geoscape. Cannot click cannot zoomi in-out. Also there is a popup when starting the game saying that the XCE mods are either not active or in the wrong order. I choose to  fix automatically but nothing seems to happen and it shows up every time. Any ideas?

The Fix is in the work.

When the launcher asks you about a wrong modorder, click No.

About the no click thing:

On 8/10/2016 at 7:22 PM, Charon said:

Help ! I cant click on anything in the geoscape ! Hotkey are working though.

Make sure that everything is the way it should be and then:

Simply start up the game, go straight to new game, start a new game, load your current save, save it, exit and restart the game. This should now be fixed.

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X-Division 0.99.45 has been modified for the latest XCE version 0.35 .

If you are using the latest XCE version together with X-Division please redownload the latest patch here

and follow the latest patch installation instructions in the main thread:

 

 

It is save game compatible so you can continue your journey as usual.

Good luck, commander.

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On 6/4/2018 at 1:38 AM, Solver said:

It's now possible to specify alien sight range per alien rank. If rank sight range isn't specified, the race range is used instead.

Could you please give more information for this?

 

On 6/4/2018 at 1:38 AM, Solver said:

Fixed escort chances for UFO missions in the AM_*.xml files. Only mods with more complicated AM_ files were affected, so this is not a base game change. 

AM_*.xml files exact the same as in 0.34.3 version. Where is the error?

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<Rank type="Guard">

... <Props Sight="20" ..... />

..

Will now work to give Guards of whatever race the rank is for a sight range of 20.

3 hours ago, Axiomatic said:

AM_*.xml files exact the same as in 0.34.3 version. Where is the error?

The problem was with the parsing of the files, not the files themselves.

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Hello:

I'm new in  this forum.

I tried to download and install the xenonauts:CE, last version (0.35) but it always says me when I'm triying to unpack the zip file, error extracting file, error in file heading. This occurs in the last part of the file, the first files extracts without any problem.

I downloaded it a lot of times. I tried in different drives, including a USB drive. Administrator permissions. And no way to extract it properly.

Can you help me?

Error zip.jpg

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