Chris Posted November 20, 2011 Author Share Posted November 20, 2011 The new autocannon art is basically a vulcan cannon. Link to comment Share on other sites More sharing options...
Elydo Posted November 21, 2011 Share Posted November 21, 2011 Welcome back, how was your weekend? Link to comment Share on other sites More sharing options...
RavenX Posted November 28, 2011 Share Posted November 28, 2011 We've now implemented jetpacks and the related pathfinding.... Jetpacks?!?!?! WooooHooooo!!!!! Link to comment Share on other sites More sharing options...
anotherdevil Posted November 28, 2011 Share Posted November 28, 2011 Hells yeah there'll be jet packs, or more accurately jump packs =] Link to comment Share on other sites More sharing options...
imperialus Posted November 28, 2011 Share Posted November 28, 2011 Hells yeah there'll be jet packs, or more accurately jump packs =] Fer teh Emperar!? Link to comment Share on other sites More sharing options...
Sathra Posted November 28, 2011 Share Posted November 28, 2011 Probably won't be able to Goomba Stomp with them though. Link to comment Share on other sites More sharing options...
anotherdevil Posted November 28, 2011 Share Posted November 28, 2011 Yeah, as in no hovering at the end of the turn, but you can jump higher and move further etc =] Yeah I brought up stomping ages ago, maybe, I forget it was a while ago =p Link to comment Share on other sites More sharing options...
Hoywolf Posted November 28, 2011 Share Posted November 28, 2011 great update! can wait to hear more! Link to comment Share on other sites More sharing options...
cjc3271 Posted December 4, 2011 Share Posted December 4, 2011 Chris offered me a $10 refund on my pre-order, because I paid for it earlier, when the price was higher. I said 'no', because, like some of those above, I think this game's worth it. If I had the needed programming skills, I'd also happily offer to help with that end of it, too. Link to comment Share on other sites More sharing options...
mike10019314 Posted January 23, 2012 Share Posted January 23, 2012 with jump packs all we need now are chainswords Link to comment Share on other sites More sharing options...
Okim Posted January 23, 2012 Share Posted January 23, 2012 A question on tile sets. XCOM had 7 tile sets (not counting bases): 1. farmland 2. city 3. woodland 4. jungle 5. desert 6. mountain 7. arctic Will Xenonauts follow the same way? I`m most interested in woodland/jungle sets as those were specifically enjoyable especially when dealing with mutons (who blended with the landscape so darn pretty) and chrysalids (who`s appearance in jungle was just very atmospheric and terrifying). Also desert set is supposed to be dull and... well, deserted Few sub-maps with cactuses of various combinations/sizes and density, lots of sandy sets with just nothing but sand on it, few hills - this is all that desert actually needs. Spice those with various snake/scorpion/brushes/cactus/holes tiles and rare skeletons - and you`ll get an enjoyable map. Put an oasis 15x15/20x20 in size with various palm-trees and other oasis growth to appear on some desert maps if you feel sand-only maps to be very dull. A small group of adobes or perhaps some desert-man camps could also fit well, but only if used as rare as oasis. Seeing those too frequent will break the filling of the desert IMO. Link to comment Share on other sites More sharing options...
anotherdevil Posted January 23, 2012 Share Posted January 23, 2012 still need lots of cover though! But otherwise I agree! Link to comment Share on other sites More sharing options...
Okim Posted January 23, 2012 Share Posted January 23, 2012 Cactuses of various size and hills should be enough. BTW, are we going to have multi-level hills in Xenonauts? I wonder how those would look like with all that awesome graphics! Link to comment Share on other sites More sharing options...
ninjaed13 Posted January 26, 2012 Share Posted January 26, 2012 Have you made it possible to build new chinooks yet? :3 Thanks aswell! Link to comment Share on other sites More sharing options...
ninjaed13 Posted January 26, 2012 Share Posted January 26, 2012 Also slight bug report: Soldiers with M60s in light amour have a light brown and black armour style yet when they shoot it turns into the deafault blue. Don't know if its fixed yet haven't been playing since the update due to school work. Link to comment Share on other sites More sharing options...
Chris Posted January 26, 2012 Author Share Posted January 26, 2012 The chinook bug should be fixed. I thought I'd fixed the machinegun Basic Armour / Wolf armour sprite issue a while back too, but I'll look into it later to see if I have. Link to comment Share on other sites More sharing options...
ninjaed13 Posted January 26, 2012 Share Posted January 26, 2012 Can't wait to make my first chinook. Although I reckon after I've lost thousands, I suck at tactics BTW, it might get a bit tedious Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 26, 2012 Share Posted January 26, 2012 Have you made it possible to build new chinooks yet? :3 Thanks aswell! You can buy chinook. When my was destroyed I bought new one.... Link to comment Share on other sites More sharing options...
Davoren Posted January 29, 2012 Share Posted January 29, 2012 Damn, I didn't think it was possible to get this excited anymore about a game at this age. Thank you for that Anyway, I was wondering if playing in a borderless window was possible (especially in a slow burn game like this, alt-tabbing stability is a must). regards Davoren Link to comment Share on other sites More sharing options...
Chris Posted January 30, 2012 Author Share Posted January 30, 2012 Borderless windows aren't possible (yet - we've not looked at it). However the game should be perfectly stable with Alt-tab and if it isn't for any reason then let me know. Link to comment Share on other sites More sharing options...
Sunshard Posted January 30, 2012 Share Posted January 30, 2012 Alt-Tabbing appears to work for me, though like most games for me it stutters a little on tabbing back in. Give it a try! Link to comment Share on other sites More sharing options...
Davoren Posted January 31, 2012 Share Posted January 31, 2012 Ok, I've spent about 30 mins alt-tabbing out of geoscape and a ground mission, no problems ^-^ regards Davoren Link to comment Share on other sites More sharing options...
anotherdevil Posted February 1, 2012 Share Posted February 1, 2012 Ok, I've spent about 30 mins alt-tabbing out of geoscape and a ground mission, no problems ^-^regards Davoren that sounds like hella fun =p Link to comment Share on other sites More sharing options...
Davoren Posted February 1, 2012 Share Posted February 1, 2012 I MIGHT have played a little in between Link to comment Share on other sites More sharing options...
PET Posted February 2, 2012 Share Posted February 2, 2012 Borderless windows aren't possible (yet - we've not looked at it). However the game should be perfectly stable with Alt-tab and if it isn't for any reason then let me know. Probably you mean it's not possible "in your engine" or something similar. There are other games like Starcraft 2, Diablo 3 who have an option for Windowed (Fullscreen). Basically it's like fullscreen just windowed. You can have another window in front of the game. It's useful when I Live Stream a game. It does not mess up the streaming program. Link to comment Share on other sites More sharing options...
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