Rodmar18 Posted April 21, 2018 Share Posted April 21, 2018 A soldier is reflex-shot at during his movement phase, just as he's about to step on a teleporter in a UFO. The game freezes with the soldier being on the teleporter, and before the teleporter triggers (no animation nor sound). I had to quit my session the hard way. Sorry, no screenshot, no log, only my words. So, instead of a bug report, I guess that this could turn to be a question: what happens when, being right next to a teleporter, you trigger a reaction fire that hits you when you decide to move one step on the teleporter? Quote Link to comment Share on other sites More sharing options...
Charon Posted April 21, 2018 Share Posted April 21, 2018 If i would get a nickle everytime this gets fixed and rebroken, i would be able to finance Xenonauts 3. Quote Link to comment Share on other sites More sharing options...
Rodmar18 Posted April 23, 2018 Author Share Posted April 23, 2018 (edited) Is this fuzzy logic? Fixed and not fixed? Or a lack of sturdiness and me breaking the engine with bad mods management causing a memory fault? Or an engine that has a hard time simulating real time when multiple events occur during a turn (as seen when an explosion occurs: second(s) of freezing, teleportation of projectile (if only displayed), playing of sound at a different time)? Whatever, it's good enough for me if this is a known concern. Thank you for the notification. Edited April 23, 2018 by Rodmar18 Quote Link to comment Share on other sites More sharing options...
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