Coffee Potato Posted March 19, 2018 Share Posted March 19, 2018 O I'm one of those weirdos that loves exclusively playing Ironman, and occasionally has to deal with a frustrating thing or other when it comes to the game having the odd glitch. Now...I was very happy to see that it was saving with every action, and had assumed this cut both ways. Unfortunately I recently ran into several instances where I would get a good outcome, the game would crash for one reason or another, and I would either get a bad outcome immediately afterwards, or the other team would get multiple turns. In one instance this involved a shot that, at first, simply glanced off of a window. The game froze, I reloaded it, that same unit got to take a second shot, this time killing the unit outside of that window...only to freeze again, at which point he climbed out of the window and got a shot on someone else. I have also run into multiple instances of shooting down a UFO, gearing up everyone to go raid it, only to freeze and either have to redo it all, or find out that no, that time I didn't roll that 39% hail mary with my last remaining jets to take down a battleship, and now I have no jets or 100k to speak of. Some requests, if You could. -please let enemy units operate under the same save rules, however they work, in order to prevent them getting free turns on a glitchy day. -please save the game when a UFO is downed. -please save the game when a transport leaves the base. I know this can be done with manual saving, but frankly, I forget things so often that I will go play half a campaign and keep assuming I've already saved the entire time. So please...please make that happen, at least for the sequel. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 19, 2018 Share Posted March 19, 2018 I think the main reason we don't save that often in Xenonauts 1 was that it causes performance issues on slow machines if you're saving too much. Perhaps we did cut things down a bit too far though! Quote Link to comment Share on other sites More sharing options...
gozer Posted March 20, 2018 Share Posted March 20, 2018 how about "checklist" somewhere in options where player can configure at what events he wants the game to do automatic save? End of day, ufo shot down, transpert leaving base, mission start, every Xth turn in combat, ... Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted April 7, 2018 Author Share Posted April 7, 2018 A checklist sounds pretty good. I mean I play Enemy Unknown on the Vita, and that mess takes forever to save., but I've yet to be screwed over by it. Quote Link to comment Share on other sites More sharing options...
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