Oktober Posted May 18, 2012 Share Posted May 18, 2012 So...I'm new here. (Presumably I'll be getting a backer-badge at some point, but I don't expect it to have arrived yet.) Anyway: so I've lurked these forums from time to time in the past, and one thing that I recall the Head Dude saying at some point, was "No psionics for humans. We don't want 'em." And that was awesome! Being overpowered through an end-game can be a real experience-killer. And then the Kickstarter final stretch-goal looks to be psionics for humans. What gives? If it's necessary to include at all, could it be, like, turned off? Or released as an optional expansion down the road, sometime? Link to comment Share on other sites More sharing options...
The New Romance Posted May 18, 2012 Share Posted May 18, 2012 It is going to be released as a sort-of official mod, not part of the core game. That is, if it is ever released, because it's way along the higher funding stretch goals. Link to comment Share on other sites More sharing options...
Oktober Posted May 18, 2012 Author Share Posted May 18, 2012 Oh great, thanks for the clarification! And yeah, I see that it's at the end of the current stretch goals, but there's still a lot of time, and you see how these Kickstarters work (sometimes)! Link to comment Share on other sites More sharing options...
thothkins Posted May 18, 2012 Share Posted May 18, 2012 Hi Oktober, The idea is that it should just be made easier of people who want to mod it back into the game, to do so. Devs have been consistently clear throughout that it won't be available for humans in the game. I'm not even sure if it will get as far as a menu option. That might be for the mods as well. Link to comment Share on other sites More sharing options...
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