Stromko Posted May 14, 2012 Share Posted May 14, 2012 So I just reacted to my first terror mission in the campaign, and it didn't go so well. I lost several squaddies trying to leave the chopper, as there's seven reptilian aliens hunkered down around it pouring fire on us. I managed to kill a few on the first turn, so there was still a strong chance I'd be able to make it through this. Second turn starts, every single one of my soldiers but one panics. He takes a shot at one of the aliens, misses, okay. Just had to hope for better luck next turn. Aliens kill another soldier. Third turn starts. Every single one of my troops is now panicked or fleeing. I lose another troop on the third alien turn. My fourth turn starts. Every one of my troops is still panicking or fleeing. Fifth turn, sixth turn, etc, etc .. (I'm posting this here on the general discussion forum and not on the bug forum because this is clearly just a balancing issue, and we're not in the balancing phase right now. Just thought it funny and wanted to share my experience ) Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 14, 2012 Share Posted May 14, 2012 That is the rookie version of a Mexican wave. Quote Link to comment Share on other sites More sharing options...
Shima Posted May 14, 2012 Share Posted May 14, 2012 Seems like perfect situation for FUBAR button (read: emergency takeoff button) Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 14, 2012 Share Posted May 14, 2012 Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 14, 2012 Share Posted May 14, 2012 ah, the X-Com mantra. Say it proudly... Runaway, Runaway, Runaway, Runaway! Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 15, 2012 Share Posted May 15, 2012 Ah... Been there... YEsterday I got slaugthered by the aliens at Tel'Aviv. Lots of sebilians, raining plasma on my squad. They were all together in a large group (my men), but even so, one by one started panicking, even the high ranks... Even... even.. corporal hicks himself!! Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 15, 2012 Share Posted May 15, 2012 Huh... I just execute those who panic Quote Link to comment Share on other sites More sharing options...
kefeinzel Posted May 15, 2012 Share Posted May 15, 2012 We need some xenonauts comissars to clean this problem up.. Quote Link to comment Share on other sites More sharing options...
BobbyDylan Posted May 15, 2012 Share Posted May 15, 2012 /\ Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 15, 2012 Share Posted May 15, 2012 Where is that stack of pancakes when you need him... it? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 15, 2012 Share Posted May 15, 2012 *burp* Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 15, 2012 Share Posted May 15, 2012 Too busy executing guys like this: (THIS ACTUALLY HAPPENED TO ME) Quote Link to comment Share on other sites More sharing options...
Stromko Posted May 15, 2012 Author Share Posted May 15, 2012 More than just balancing the morale levels (which is for the future), it might have helped if there was a Berserk chance instead of just Panic and Flee. Something that causes them to spend all their APs taking wild potshots at the nearest thing they perceive as an enemy. If just a couple of my guys had been making return fire, there's a chance we could've dug ourselves out of this. Though obviously it's still not a good thing when the player has zero control over the situation and everything's up to random chance. Yeah, balancing. Can't wait. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 15, 2012 Share Posted May 15, 2012 If morale effects didn't remove control from the player completely it would have given you a chance to recover. That is one of my pet hates in games. It is like the old daoc days of 2 minute mez leaving you just standing there watching while your whole group was picked off one at a time. Quote Link to comment Share on other sites More sharing options...
Darkwingstalker Posted May 16, 2012 Share Posted May 16, 2012 God.. careful what you wish for with the berserker soldiers. X-com law dictates it'll always be the man packing the HE autocannon to go nuts - usually in your landing craft... Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 16, 2012 Share Posted May 16, 2012 Or a rocket launcher...or that guy holding the primed HE for 0... Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 16, 2012 Share Posted May 16, 2012 (edited) Too busy executing guys like this:(THIS ACTUALLY HAPPENED TO ME) [ATTACH=CONFIG]1163[/ATTACH] I can't tell whats happening in this screenshot mr pankaces sir. More than just balancing the morale levels (which is for the future), it might have helped if there was a Berserk chance instead of just Panic and Flee. Something that causes them to spend all their APs taking wild potshots at the nearest thing they perceive as an enemy. If just a couple of my guys had been making return fire, there's a chance we could've dug ourselves out of this. This made me think of supression fire. What if supression fire didn't do anything to movement, ap or line of sight but instead forces your soldiers (and enemies) on their next turn to return fire on whoever is supressing them? The game would make your soldiers automatically shoot back towards the aliens, leaveing you with scraps of AP to try to move out of the way. You would be unable to use grenades or aimed shots, but you wouldn't be completly locked down. (Dunno what to do about rocketlauncher guys? make them drop their rocketlauncher, possibly after unloading it, on the ground if they are supressed?) As a player supressing the aliens you could also draw fire from that soldier you left exposed far to close to the enemy line... Most likely people aren't going to agree with this idea, but I thought it to be interesting. Edited May 16, 2012 by Gorlom Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 16, 2012 Share Posted May 16, 2012 Look at the minimap. The picture was taken after I ordered the three squads to take down the power generator. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 17, 2012 Share Posted May 17, 2012 I'm not familiar with the game so I still can't tell what I should be seeing. is the powergenerator that red glowy thing infront of your soldiers? I assume the blue thing is representing what your camera is seeing and the white bars are your squads? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 17, 2012 Share Posted May 17, 2012 It does look a little bit like they have stopped for a smoke on the way there. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 17, 2012 Share Posted May 17, 2012 I ended up ordering my Commissars to execute every one of them, before ordering the Commissars themselves to take it down with melee. Gorlom: the power generator is right next to the glowy thing. Quote Link to comment Share on other sites More sharing options...
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