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Expanded Vehicle Framework


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So - vehicles. Until now they exist in a separate Category from your Soldiers - but why ?

Both need storage space, equipment and repair after getting shot at by aliens. Well - we call the "human storage space" living quarters and their repair "medical" - BUT our vehicles have far less options for customization and enhancement then regular soldiers.

So - I propose a Framework to make the handling of Vehicles in general easier and blurring the lines between Soldiers and Vehicles.

A Vehicle is equipped like a piece of Armor for a Soldier - changing the amount of space said soldier takes up in a transport and the types of Weapons they can equip.

Instead of Assigning a "Hunter1" Scout Car to your Chinook, you equip Pvt. Max Muster with a "Hunter Scout Car" and a twin Browning MG Turret. Pvt. Muster will propably earn some experience and become a better Soldier while Driving/ Commanding said Scout Car.

This shift would:

Eliminate the necessity for a separate Garage screen (which has bugged out severly in my modded campaign btw.)

Allows  Vehicles to be affected by morale

Allow Easier Customizing of Vehicles (Main gun, additional weapons, smoke launchers etc) in the Loadout Screen.

Allow variable soldier size through Exosuits , Mechas or horrible biomechanical surgeries.

Allow implementation of other restrictions for weapons - Perhaps only Soldiers in "powered armors" may equip a portable Gatling cannon etc.

Perhaps you could even Enter/Leave vehicles with other soldiers - hop on the back of a Scout Car/Trike or Tank and use the vehicles movement.

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