Chris Posted May 12, 2012 Share Posted May 12, 2012 This is my proposal for the stretch goals. If people like them, they'll go up in a couple of hours along with a survey that allows you to vote for them in order of preference. Thoughts? - Mac / Linux port – The game will be ported onto Mac / Linux platforms for release, and hopefully for beta too. - Female soldiers – We’ll add female soldiers to the game, with 20-30 portraits and modified Basic Armour art. However the battlefield sprites will remain unisex. - Soviet Town terror tileset ($40k) – the current terror tileset is an American town. To fit with the Cold War theme, we’ll put in an alternate tileset for the Soviet bloc countries using Soviet-style architecture. - Military Base tileset ($40k) – this tileset would allow us to put military terror sites in the game, where aliens have attacked a military base and you are sent in to deal with them. - Inside missions – these would be missions where combat squads are sent into large buildings or into underground bunkers to clear out an alien strike team. We can mostly re-use the Xenonaut Base tiles for this, so this will be a $25k item. - Reaper (Chryssalid) Hive tileset ($40k) – in addition to the normal alien base missions, we will add Reaper (the Xenonaut equivalent of Chryssalids) Hive missions to the late-game. These would feature “nodes” that spawned infinite numbers of Reapers. Yes, I have been playing Space Hulk. - Tileset-Specific NPC Allies – we do have friendly AI soldiers in the game, but only one type. This would add different variants – police on the Industrial tileset, farmers with shotguns on the Farm tileset, mujahedeen with AK-47s on the Desert tileset etc. - Vehicle Combat Experience – soldiers level up with experience, vehicles do not. This would allow vehicles to increase their stats (not armour / health) by a maximum of 15% with combat experience. - Pilot Portraits and Callsigns – at the moment, the aircraft are just aircraft. This would give each aircraft a pilot portrait and a callsign, so they seem less expendable. These pilots will not level up with experience. - Human Psionics and Blaster Bombs – We’ve removed these from the game due to balance reasons, and we will not put them in Xenonauts. This stretch goal would bundle the game with a developer-made mod that allowed people to put them back in. - Memorial Screen – This would be a tab on the UI which allowed you to view a list of all your dead soldiers, including the location and time of death, their portrait and number of kills etc. - Proxy Grenades – These are fun. This would add a secondary fire function to all advanced grenades (Alenium grenades upwards) that allows them to be used as proxy grenades. - Motion Detector – This would be a one-hand soldier item that, when equipped, will display a coloured overlay on the battlefield to show any AI movement in previous turn within range of the soldier holding it. - Hire a Level Designer - we will add a lot more map variation to the game before release, but we don’t have a devoted level designer. This will let us hire one. - Tall Grass – There’s waist-high grass in X-Com. This would put it in Xenonauts too, complete with the ridiculous (yet amusing) fire mechanics from the original. The goals that involve the creation of a new tileset cost $40k instead, so if one proves most popular then it will arrive at $90k instead of $75k. This is because tilesets are surprisingly large and are EXTREMELY time consuming and expensive to make – they’re the most expensive component of the game by some distance. Given we’re only going to get about 50% of the money pledged after KS fees and the costs of manufacturing and shipping the rewards, there’s no way we can put an extra tileset in the game for a $25k stretch goal, I’m afraid. If you want to know why, it’s basically because you need a lot of tiles to make a convincing tileset that doesn’t repeat, and every single tile has to be modelled in 3D and rendered out, then hand-painted in three different variants (undamaged, damaged and destroyed) to support destructibility. Plus all the ground maps have to be painted too. It’s a LOT of work. Quote Link to comment Share on other sites More sharing options...
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