Kilrathi Posted May 11, 2012 Share Posted May 11, 2012 The problem for the boxed copies is I don't even know where to start looking to get them produced... I take it Brian Fargo never got back to you when you asked him? I know they were able to offer boxed games for the $50 tier, though I'm assuming that's a serious economy of scale issue and printing like 100 boxes would be much more expensive. One other random thought would be to reach out to some of the board/card game projects on Kickstarter and see how they're doing it. I know Steve Jackson's doing the Ogre print run in China and they have 6000+ copies but maybe some of the smaller card/board game guys have ideas since they pretty much have to get boxes made up in order to ship/present their games. I backed one called Shadow Days, who's doing a small card game - maybe they have some thoughts. Even if it costs, say, $50 per box, if that lets you sell a boxed copy for $100, that's a win. Quote Link to comment Share on other sites More sharing options...
The New Romance Posted May 11, 2012 Share Posted May 11, 2012 What I would really love to have besides additional missions and tilesets would be a Memorial Screen à la Cannon Fodder, with or without portraits (might get too cluttered with pictures, but black-white photos of your soldiers with a black ribbon at the corner and maybe their medals displayed would be cool), but at any rate with name, rank, date and place of the casualty, maybe even with status (what happened to the poor guy/gal). Something like: Sgt. Chris England KIA, Russia, 3rd May 1979 Cpl. Ivan Sheojev DOW, Defense of Caracas, 15th July 1979 Cpt. Martin Kramer MIA, France, 10th September 1979 I reckon the Firaxis game will have something like this, so it might look like a copycat move, but I wouldn't be too worried about that. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2012 Share Posted May 11, 2012 Range of non crash missions- which might involve a new tileset Military base duty Rescue the civilian could be good but they would need to have extra health or spawn somewhere safeish to start with-else it becomes a nightmare scenario. Rescue top secret intelligence coulld be better- though it would have to be clearly marked. -dislike levelling vehicles- as we have improved ones as the game progresses A military base mission could become a new crashed UFO tileset aswell perhaps. I think pilot portraits etc should come under the kickstarter tiers- to gain interest in the game- if you could guarantee 200 portraits -thats 40k-minus the cost of the artist. Pilots Medals should be included with soldier medal system. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2012 Share Posted May 11, 2012 I reckon the Firaxis game will have something like this, so it might look like a copycat move, but I wouldn't be too worried about that. It is included in their game so would potentially be seen as a rip off Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 11, 2012 Share Posted May 11, 2012 What I would really love to have besides additional missions and tilesets would be a Memorial Screen à la Cannon Fodder, with or without portraits (might get too cluttered with pictures, but black-white photos of your soldiers with a black ribbon at the corner and maybe their medals displayed would be cool), but at any rate with name, rank, date and place of the casualty, maybe even with status (what happened to the poor guy/gal).Something like: Sgt. Chris England KIA, Russia, 3rd May 1979 Cpl. Ivan Sheojev DOW, Defense of Caracas, 15th July 1979 Cpt. Martin Kramer MIA, France, 10th September 1979 I reckon the Firaxis game will have something like this, so it might look like a copycat move, but I wouldn't be too worried about that. Firaxis does in fact have this feature. It was discussed in the latest 2 articles on their game on RPS. I DO like that feature though Quote Link to comment Share on other sites More sharing options...
The New Romance Posted May 11, 2012 Share Posted May 11, 2012 It is included in their game so would potentially be seen as a rip off Maybe, but the whole game is a rip-off of UFO: Enemy Unknown, and Firaxis in turn stole the feature from Cannon Fodder The internet can be strange, so a Memorial Screen might possibly create a backlash, but seeing as most Xenonauts fans are either anti-Firaxis or looking forward to both games, I don't know whether potential bad publicity would really effect actual sales. Personally, I don't judge the potential of this idea backfiring very high anyway. Quote Link to comment Share on other sites More sharing options...
pack.wolf Posted May 11, 2012 Share Posted May 11, 2012 (edited) Well then, in order of preference I'd like to see: - additional mission objectives / mission types (protect person x/equipment/building y, evac z civilians, ...) - "survive till rescue arrives"-missions for downed transports - soldiers to have a file with their deeds during service (killed x aliens during investigation of crash site y, saved private newguy from bleeding to death in defense of Moscow during terror raid z, died to a grenade when squaddie lowmorale dropped it during the nth attack on base somewhere) - more tilesets (nuclear powerplant, airport/train station/freight harbor) and in case the kickstarter ends up raising a ton of money (as I sure hope it will ) I wouldn't mind if you feel like pushing back the release date so you can put all this money to good use. Especially since we have access to the dev builds anyway Good luck! Alex Edited May 11, 2012 by pack.wolf Quote Link to comment Share on other sites More sharing options...
MrPyro Posted May 11, 2012 Share Posted May 11, 2012 Throwing in a vote for the military base raid and additional secondary objectives in general; for UFOs which have landed voluntarily there could be a secondary objective based on their reason for landing (free abducted civilians, prevent damage to certain structures, etc.) Quote Link to comment Share on other sites More sharing options...
SmilePic Posted May 11, 2012 Share Posted May 11, 2012 Voting for slopes and more variable battlefield in general. Considering additional mission types, it seems interesting but hard to balance. Maybe it should be possible to turn them off? Like ufo swarming in Greyfiend's mod for Ufo: ET. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 11, 2012 Share Posted May 11, 2012 Mission Types Some could use existing graphics and with others you get a new map option that could be used elsewhere. Any others to add to the list? Military Base - losing will reduce funding and local force support Port attack – protect shipping of funding nation Island attack – more a map than a mission Alien Base – specialised alien bases for different purposes – weird gas into the atmosphere etc. Could use nearly all existing graphics. Airfield – allows local forces to intercept later in game more effectively Alien artefact site - what are they really up to? from TFTD Building search/ raid - to prevent alien infiltration Cruise Ship - protect um tourism. Oil Rig - claustrophobic and protects funding nations energy reserves Defend research station– use base graphics? Defend radar station of funding nation – use base graphics? Subdue hostile local forces – use existing graphics Assassinate hostile government representative/ mind controlled dupe – defended by existing local forces Defend crashed Chinook - using any of the existing maps Area denial – plant explosive as carpet bombing from above is harsh. Hold off attack on power station/ reactor/ hospital etc Rescue key research scientist – bonus for a particular line of research or an unlock to research. Rescue hostages Escort diplomat safely – either an interceptor mission (imagine that) or across a battlescape (as long as they can dodge) Protect mines – some sort of manufacturing bonus? And you get a new map. Hold off alien attack of town for X turns– terror attack with different and increased spawning – huge propaganda benefits. Alien hunt – an overly aggressive alien is contained in a busy building – hunt it down standard missions UFO Recovery of landed craft UFO Crash Retrieval Alien Base Alien Terror Site Base Defence Quote Link to comment Share on other sites More sharing options...
Kilrathi Posted May 11, 2012 Share Posted May 11, 2012 Well then, in order of preference I'd like to see:- "survive till rescue arrives"-missions for downed transports I like this idea a lot - maybe have it where there's one crashed transport and another lands nearby but not right on top of the first so that you have to fight your way through to the trapped comrades while they have to try to hold off the aliens until they get rescued. Brings to mind "Black Hawk Down", which I thought was one of the more intense movies/books about squad-based combat. Quote Link to comment Share on other sites More sharing options...
ender101 Posted May 11, 2012 Share Posted May 11, 2012 I would love to see a opening and multiple ending cinematics. These add to the grab of the title if done well. Look at X-Com even Empire of the Fading Suns. As good and great examples. I would also love to see some voice actors for the troopers. Some general order recieved, on the bounce, each trooper has several "triggers" a few confirm orders (which can be turned off). A panic reponse, a dying reponse, maybe a occasional kill response. I think something similar to the voice for the fighter jet chatter where you can hear it but not very clearly is perfect. It adds that small touch, but doesnt make it to heavy for producing Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 11, 2012 Share Posted May 11, 2012 On the memorial screen I'd like to see missions and kills also. In a perfect world each entry would link you to your little notes for the character that used to live on his soldier screen. and I'd like the moon on a stick as well please.. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 11, 2012 Share Posted May 11, 2012 Maybe, but the whole game is a rip-off of UFO: Enemy Unknown, and Firaxis in turn stole the feature from Cannon Fodder The internet can be strange, so a Memorial Screen might possibly create a backlash, but seeing as most Xenonauts fans are either anti-Firaxis or looking forward to both games, I don't know whether potential bad publicity would really effect actual sales. Personally, I don't judge the potential of this idea backfiring very high anyway. hard to say. Though with the memorial Idea... It could be a giant letter "X" made up in granite or onyx (some sort of dark stone that shines well) and the names could appear in gold on it (black and gold always look good). Each "arm" of the X could be for the lower ranks whilst the meeting point of them could be for high ranking soldiers. It would fill in gradually over time and you could click on it whenever you wanted to. Not sure how much this would actually take to implement though. Maybe have a zoomed out view showing the whole thing but it would be small font there so you'd need a zoomed in view toggle button so you could read all the names. This could then also be a part of the credits too somehow tying the names on the memorial to a "Soldiers lost in action" section in the credits. In the credits then you could list name, country, # of missions, # of kills etc Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 and I'd like the moon on a stick as well please.. What flavour? Quote Link to comment Share on other sites More sharing options...
Xitax Posted May 11, 2012 Share Posted May 11, 2012 I'd vote for the maximum art and variability in battle scenes. Add more art assets to the existing tilesets, or a new tileset if there's a biome that makes sense for that. More maps, also. Quote Link to comment Share on other sites More sharing options...
Linque Posted May 11, 2012 Share Posted May 11, 2012 I don't see the point of pilot portraits & kills if pilots don't affect gameplay in any way. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 I don't see the point of pilot portraits & kills if pilots don't affect gameplay in any way. Worldbuilding and immersion Although I don't need any pilot stuff personally. Quote Link to comment Share on other sites More sharing options...
subject117 Posted May 11, 2012 Share Posted May 11, 2012 I would like to see multiple endings. The endings can be based on some metrics of how well you played, how many governments are still on your side, etc. I think 3-4 endings would be perfect! Quote Link to comment Share on other sites More sharing options...
Shima Posted May 11, 2012 Share Posted May 11, 2012 (edited) How about boarding alien motherships in orbit - to get the information for the final mission on Mars (at least I presume the final mission will go in similar way to the original game). Edit: will there be multi-floored alien ships? I expected that at least from corvette, since it's capable of terror missions. Edited May 11, 2012 by Shima Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 11, 2012 Share Posted May 11, 2012 Chris mentioned improved Xenopedia art earlier, that'd be a nice option too. Quote Link to comment Share on other sites More sharing options...
Amaror Posted May 11, 2012 Share Posted May 11, 2012 I would say defenetly new tilesets. But please not vehicle levelling. I know many guys want that, but you shouldn't be forced to implement something you don't want in the game. I do think that you need to make the vehicles MUCH more durable, though. That was always the deal with vehicles and soldiers. Soldiers have the advantage of levelling up and being more flexible in their movement. The vehicles were always good because they could take really many shots before going down. They were literally tanks. Quote Link to comment Share on other sites More sharing options...
Arturius Posted May 11, 2012 Share Posted May 11, 2012 What about more customization options for aircraft and vehicles? For example sacrificing a weapon slot for additional fuel tanks. Or a whole new engine hardpoint for planes. And what about landing craft? In X-Com Apocalypse it worked really well - passenger compartment, bio storage, etc. Quote Link to comment Share on other sites More sharing options...
ender101 Posted May 11, 2012 Share Posted May 11, 2012 I would say defenetly new tilesets.But please not vehicle levelling. I know many guys want that, but you shouldn't be forced to implement something you don't want in the game. I do think that you need to make the vehicles MUCH more durable, though. That was always the deal with vehicles and soldiers. Soldiers have the advantage of levelling up and being more flexible in their movement. The vehicles were always good because they could take really many shots before going down. They were literally tanks. I agree with this, but honestly I'm rarely losing guys right now anyway....so im ok with that currently. If my guys started dying in droves Id be more inclined to whine more about the flimsy tanks Quote Link to comment Share on other sites More sharing options...
Knightpt Posted May 11, 2012 Share Posted May 11, 2012 A good 200.000 strech would be a more immersive NPC AI interaction between aliens/X-com/world population For example, in some missions NPCs with military-type AI that would help fight against the Aliens. Put some military bases in the world map, some type of missions that aliens attack those military defense structures and you have to bail them out in the middle of the battle, etc. I do believe that the single most important thing in the game after the general quality of the game (that seems covered so far), its realy a better immersion and interaction between X-Com and the rest of the world. DIferent types of mini-missions that involve protecting a town, or attacking an alien secret based that was discovered by the world-secret services, etc. In sum, $200 strech should be all about adding NPC content (in the form of more events, interactions, heck even a secret-service-military faction that helps or requests help from now and then). The feeling that you have to save the world is so much better when you have feedback from the other people (other than the funding already present ofc). Quote Link to comment Share on other sites More sharing options...
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