BigityBalzworth Posted May 11, 2012 Share Posted May 11, 2012 playing the kickstarter demo shows a game that still needs a lot of work but is coming together nicely and shows some serious potential. If I tried to play it any longer though, I probably would have thrown my laptop out the window. enemies can apparently shoot through closed doors. trying to right click anything in the combat UI menu will cause you soldier to look towards the spot on the map behind the menu spawning reaction fire and getting him killed. I did have an enemy fire at one of my soldiers and miss, hitting a the now dead soldier i just mentioned causing him to scream "Argh!" as if he was still alive. It was awesome. Biggest gameplay issue: the unarmed chinook should not be able to attempt to intercept a ufo. if you send it out towards a grounded ufo and it takes off, it should lose it's target, stopping time and prompting the player to select new orders. otherwise when you send it out and hit the fast time button the ufo will take off and the chopper still intercepts and is instantly destroyed and you've lost your whole strike team. game over. I hope the final game will be much harder. You should be getting slaughtered initially. after several missions on veteran i had only lost soldiers due to issues i mentioned earlier. I am glad to see you guys using kickstarter. I have a feeling this game will be very successful there. as i'm writing this it is very close to being funded already. Any idea what will be considered if you raise, say, 100k? 250k? 1,000,000? people will want to know these things if you want them to fund past 100 percent. keep up the good work and good luck in your kickstarter quest! Quote Link to comment Share on other sites More sharing options...
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