NoxNoctum Posted May 10, 2012 Share Posted May 10, 2012 I played the demo for a few hours and enjoyed it a lot but one thing that bugged me was how often the air combat kept coming up. It got really, really repetitive fighting the same 3-on-1 skirmish over and over and over (and later 3-on-3), especially when all I wanted to do was play the (really enjoyable) turn based combat. I was probably fighting ~20-30 air battles in a row before I got to play out a ground combat. And most of those were identical to each other. Split my 3 jets up, drag-n-bag, rinse and repeat. Maybe some sort of auto resolve option would be good. Of course, jets are so expensive I'm not sure anyone would risk leaving the results of a dogfight to some % chance. But ya... some way around this would be nice. Either that or just change up the dogfights more somehow and add variety. Anyways that's my 2c. Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted May 10, 2012 Share Posted May 10, 2012 I'm pretty sure automatic air combat has been discussed somewhere here and I think it will end up game. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 10, 2012 Share Posted May 10, 2012 I like the idea. Though as Chris has told me several times, the intercept missions have not been balanced yet, with far too many fighter missions. Once there is a better balance and more combat missions, it should be less repetitive. Quote Link to comment Share on other sites More sharing options...
erutan Posted May 10, 2012 Share Posted May 10, 2012 This might also be alleviated by having a fast forward button in combat. Then if there is a fluke loss it'll be less wtf. Quote Link to comment Share on other sites More sharing options...
NoxNoctum Posted May 10, 2012 Author Share Posted May 10, 2012 (edited) Was thinking about this some more today and I really hope there's a way to seriously minimize this aspect of the game or change it completely. Maybe it'll change a lot before release, but I doubt Goldenhawk is able to add a whole lot more depth to that aspect of the game, nor should they really, since the ground combat is undoubtedly the focus and I'd rather see more resource poured into there. That said it really started to kill my enjoyment after a few hours. Honestly it *felt* like grinding in an MMO, because again, once you play a few dogfights, you've played them all. I did literally the exact same thing over and over. I'm not sure what the solution is, and I feel a bit bad saying this stuff because I can appreciate how sleek and polished it looks, and I know it's a step up from the original X-com (or so I've heard, never played it myself), but frankly I'd much rather just have it all automated and spend my time in the game managing the research, base construction, allocation of resources, and of course the turn based ground combat. I enjoy having to make decisions about fuel, trying to decide whether to send an escort with my chinook, etc., the strategic element is fine, it's just the combat itself I'd rather skip entirely. Sure adding a time compression feature would help, but if I'm just fast forwarding every dogfight should I really have to play them at all? I don't know if development is too far along already to change this aspect of the game much, but I would much prefer something simplistic. I.E. naval combat in Rome: Total War. You could keep an incentive to research jet/missile tech by just having it improve the results of autocombat. If Goldenhawk had the resources to make air combat a truly in-depth side of the game then ya, go for it, but I don't think they do and again, I'd rather see them add features to the ground combat since that's doubtless the core of the game. Edited May 10, 2012 by NoxNoctum Quote Link to comment Share on other sites More sharing options...
udm Posted May 12, 2012 Share Posted May 12, 2012 We'll have to see how the balancing of fighter UFOs works out, but yeah I feel the same way too. I didn't really care for them after the first few battles, and now I just ignore them, only intercepting scouts and corvettes. There is more potential in Xenonauts's aerial combat, compared to X-COM's more simplistic design, but I hope it gets more varied in the final game, otherwise I'd just head for the Auto Resolve button. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 13, 2012 Share Posted May 13, 2012 (edited) I fully agree with all the posts in this page... Yeah, after the fifth dog fight it starts to get annoying, becaus you're doing the exact same thing over and over. If there were more moves or challenge, but in the end when the UFO pop's up in geoscape you think "awh no, again..." You just wanna finish the air combat to go the crash site ASAP Edited May 13, 2012 by Corporal Hicks Quote Link to comment Share on other sites More sharing options...
Stromko Posted May 13, 2012 Share Posted May 13, 2012 The most bothersome thing right now is when I send out three jets to take down a medium UFO, and a Fighter UFO keeps intercepting the fighter wing and running away over and over (and over) again. Clever girl .. annoying me so much I just want to quit the game. =) Quote Link to comment Share on other sites More sharing options...
ChAnKoEr Posted May 13, 2012 Share Posted May 13, 2012 The most bothersome thing right now is when I send out three jets to take down a medium UFO, and a Fighter UFO keeps intercepting the fighter wing and running away over and over (and over) again. Clever girl .. annoying me so much I just want to quit the game. =)Try using your afterburners. Kill it quickly, and it shouldn't be a problem for the rest of the flight Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 13, 2012 Share Posted May 13, 2012 If it is agressivly intercepting you only to run away after the battle engages you should probably report it in the bug forum. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 13, 2012 Share Posted May 13, 2012 Thought that one was fixed? The fighter had no weapons in the aircrafts.xml file. Quote Link to comment Share on other sites More sharing options...
NoxNoctum Posted May 16, 2012 Author Share Posted May 16, 2012 We'll have to see how the balancing of fighter UFOs works out, but yeah I feel the same way too. I didn't really care for them after the first few battles, and now I just ignore them, only intercepting scouts and corvettes.There is more potential in Xenonauts's aerial combat, compared to X-COM's more simplistic design, but I hope it gets more varied in the final game, otherwise I'd just head for the Auto Resolve button. Wait a sec is there a way to tell if they're a scout/corvette as opposed to a fighter BEFORE sending out a group to intercept? And are scout/corvettes more likely to result in a crash landing as opposed to a fighter? (which is what I'm interested in after all ) Quote Link to comment Share on other sites More sharing options...
udm Posted May 16, 2012 Share Posted May 16, 2012 Yeah fighters are Very Small, while Scouts are Small and Corvettes are Medium. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 16, 2012 Share Posted May 16, 2012 Also fighters don't leave crash sites. Quote Link to comment Share on other sites More sharing options...
Morgian Posted May 16, 2012 Share Posted May 16, 2012 I am all for a way to reduce the air combat sequences. They are pretty tedious for someone who hates realtime stuff, i.e. me. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.