janprusak Posted May 9, 2012 Share Posted May 9, 2012 X-COM 1 - burst shooting was the choice, really good accuracy X-COM Apocalypse - accuracy was terrible, the choice was to walk very near to the alien and then shoot him from blank distance Xenonauts - quiet bad accuracy, i takes almost all the team to kill one alien in one turn, while many times if a civilian or a soldier stays not so near to the line of fire he gets shot (and often dies). I would suggest shooting would be more accurate, only the body part what would be shot would tell the percentage the shot deals damage. You could aim for head/body/arms/legs. Head would receive 100% damage but would be difficult to hit (like 20% hit, 5% hit body instead, 75% miss) Body would be easy to hit but would be really armored on many aliens thus reducing damage largely (like 70% hit, 1% hit head instead, 2% hit arms instead, 2% hit legs instead, 25% miss) Arms would not do a lot of damage to the alien but would largely affect its ability of firing (30% hit, 25% hit body instead, 45% miss) Legs quiet a lot of damage, affects the ability of the alien to move (50% hit, 10% hit body instead, 40% miss) Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 9, 2012 Share Posted May 9, 2012 Do you know you can right click (or use the scroll wheel) when you've got the crosshair up to add more AP to make a more accurate shot? Crouching also improves accuracy. As for using the entire team, give your team members some Precision Rifles or Machineguns. The M16 does pitful damage on single shot mode. Quote Link to comment Share on other sites More sharing options...
janprusak Posted May 9, 2012 Author Share Posted May 9, 2012 Do you know you can right click (or use the scroll wheel) when you've got the crosshair up to add more AP to make a more accurate shot? I knew that. Crouching also improves accuracy. I didn't know that As for using the entire team, give your team members some Precision Rifles or Machineguns. The M16 does pitful damage on single shot mode. I didn't know about the damage difference, those letters are so tiny I didn't see them. Nevertheless I think the missed shots should go past the alien one tile or so and not end 8 tiles away. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 9, 2012 Share Posted May 9, 2012 (edited) The accuracy is not finetuned yet. Balanceing will largely happen in the Beta. Accuracy has been reduced recently though and iirc lots of forum goesrs thought it a change for the better. PS. In the modding subforum you can get tips on how to play with the values in the game xml files to try out different settings and letting other people try them before Chris makes any changes.. Nevertheless I think the missed shots should go past the alien one tile or so and not end 8 tiles away. THe game used to have narrower spread. It caused problems where misses would acctually hit because it ended up in the target tile anyway. (or something) It also worked like that in the original so its a bit of a nod back to that game. Edited May 9, 2012 by Gorlom Quote Link to comment Share on other sites More sharing options...
erutan Posted May 10, 2012 Share Posted May 10, 2012 Unless you were aiming at their feet, shots wouldn't land one tile behind them on a miss. Crouching makes a huge difference w/ assault rifles and Sniper rifles. That said I find myself getting the most kills with snipers, shotties, and rocket launchers compared to assault rifles. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 10, 2012 Share Posted May 10, 2012 I didn't know about the damage difference, those letters are so tiny I didn't see them. The stats in the soldier equip screen are wrong anyway (controlled by weapons.xml), whereas the actual damage they do in combat is located in weapons_gc.xml. So, look up weapons_gc.xml in the assets folder if you want to get an idea of the damage done by the guns. I should probably bug report that. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted May 10, 2012 Share Posted May 10, 2012 The stats in the soldier equip screen are wrong anyway (controlled by weapons.xml), whereas the actual damage they do in combat is located in weapons_gc.xml. So, look up weapons_gc.xml in the assets folder if you want to get an idea of the damage done by the guns.I should probably bug report that. Probably. You're so damn lazy Buzzles! Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted August 31, 2012 Share Posted August 31, 2012 Dude X-COM 1 had shit accuracy. The reason you went with burst is because it gave you 3 really bad shots instead of a 1 really bad shot. not because "Accuracy was good". Stop giving credit where credit is not due. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 31, 2012 Share Posted August 31, 2012 GGE this thread has been necroed by a spambot. Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted August 31, 2012 Share Posted August 31, 2012 GGE this thread has been necroed by a spambot. What? I don't follow. Is that a WoW term? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 31, 2012 Share Posted August 31, 2012 Since the last post before yours ere 5-10-2012 the thread has been dead a while. Necroed means that it was brought back to "life" by someone after it stopped being relevant. That's what necromancy is all about bringing dead stuff back. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.