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Missile / armour Build Times


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Currently missiles do not consume on use, but this is a bug.

Currently It might take me 9days to produce 10 missiles which is fine considering they last me forever.

But if consumed I will use them up in 2 sorties.

My suggestion would be batch building alenium missiles so that 1 day = 5/10missiles with 25 technicians. That way you can use down time to recover. My worst day so far has involved 1 base making about 10sorties over 24hrs with 9 interceptors. I used up about 40/50 missiles in that 1day.

Technicians used for missiles also severely impact other production times. 25 sets of wolf armour can take 80days with 25 technicians. The other 25 are making missiles. Wolf armour also seems to have a rediculous build length for marginal gain. Made worse when wounded units lose all their equipment.

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Currently missiles do not consume on use, but this is a bug.

Currently It might take me 9days to produce 10 missiles which is fine considering they last me forever.

But if consumed I will use them up in 2 sorties.

My suggestion would be batch building alenium missiles so that 1 day = 5/10missiles with 25 technicians. That way you can use down time to recover. My worst day so far has involved 1 base making about 10sorties over 24hrs with 9 interceptors. I used up about 40/50 missiles in that 1day.

Technicians used for missiles also severely impact other production times. 25 sets of wolf armour can take 80days with 25 technicians. The other 25 are making missiles. Wolf armour also seems to have a rediculous build length for marginal gain. Made worse when wounded units lose all their equipment.

Don't worry, build times haven't been balanced really. Alenium missiles have been dropped by about 40% though which has already made a difference. Don't forget that in the real balanced build you might have 3-4 days between waves which with 25 technicians should mean around 8 missiles. If you want to balance out your game now then edit the aircraft weapons folder so that the sidewinder has ammo count of 2 and slower lock time.

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