iamkyon Posted November 16, 2011 Share Posted November 16, 2011 Being able to close doors again. Your soldiers should be able to close doors from any neighbouring tile. Quote Link to comment Share on other sites More sharing options...
GrumpySage Posted November 16, 2011 Share Posted November 16, 2011 I was not able to with a single of the double doors open. I'll verify. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 16, 2011 Share Posted November 16, 2011 Here's a minor annoyance if I ever posted one: Windhoek is the capital city of Namibia, not Nigeria. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 16, 2011 Share Posted November 16, 2011 The double doors can't be closed because you have to be able to click on part of the tile to activate the 'close' cursor. With a normal door it's fine, as the frame can trigger the cursor, but for the double doors the best I could do would be to turn the alpha right down to like 2%. That still leaves a visible 'ghost' door though unfortunately. Thanks for the feedback all. Quote Link to comment Share on other sites More sharing options...
Lobster Man Commander Posted November 17, 2011 Share Posted November 17, 2011 (edited) - Loading/Reloading weapons. Would be nice to see the magazine/round that you already have in the weapon you change clip in, re-appear in the inventory of that soldier. Sucks to change bazooka round to Stun, and suddenly the AP round you had in it disappears from the battlefield. Also for regular clips, it would be cool if the rounds count is remembered, so that the next time you change clips (back to the old one), the appropriate count is displayed. Edited November 17, 2011 by Lobster Man Commander woops, posted bugs on the wrong Thread Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 17, 2011 Share Posted November 17, 2011 Just FYI, Bugs should go in the bugs subforum... Quote Link to comment Share on other sites More sharing options...
GrumpySage Posted November 17, 2011 Share Posted November 17, 2011 After having clicked on the insane difficulty, going to another difficulty does not remove the check mark in the 'Iron Man Mode' check box. Choosing Iron Man should be a deliberate choice and shouldn't catch some players who doesn't look at that box before clicking "commence operation'. Apologies, the Iron Man mode is removed when choosing Easy or Normal. I was not aware that the Veteran setting has Iron Man mode on by default, so when I went from Insane to Veteran, I thought it didn't clear. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 19, 2011 Share Posted November 19, 2011 It would be nice if units responded to changed movement orders while they're en route to the square I originally double-clicked. Quote Link to comment Share on other sites More sharing options...
hosser Posted November 19, 2011 Share Posted November 19, 2011 It would be nice if units responded to changed movement orders while they're en route to the square I originally double-clicked. Yes. I got used to this playing UFO: Extraterrestrials. It's that game's best feature! Quote Link to comment Share on other sites More sharing options...
Darkstryke Posted November 20, 2011 Share Posted November 20, 2011 Is this release locked at 1280 x 768? I can't see any way to adjust it. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 20, 2011 Share Posted November 20, 2011 Is this release locked at 1280 x 768? I can't see any way to adjust it. Yes, but the resolution menu will be restored in the V8.1 patch. Quote Link to comment Share on other sites More sharing options...
Brosama Posted November 20, 2011 Share Posted November 20, 2011 It would be nice if units responded to changed movement orders while they're en route to the square I originally double-clicked. This x100 There have been several instances where I've accidentally sent my troops the wrong way around a building and have tried desperately to stop them before they wastes all their AP. It would be nice to be able to cancel or change their actions while they're doing them. Quote Link to comment Share on other sites More sharing options...
sectoid Posted November 20, 2011 Share Posted November 20, 2011 imho, the explosion artwork in "Destructible Environments" screen capture is quite inferior compared to all the artworks in xenonauts. Quote Link to comment Share on other sites More sharing options...
hosser Posted November 20, 2011 Share Posted November 20, 2011 imho, the explosion artwork in "Destructible Environments" screen capture is quite inferior compared to all the artworks in xenonauts. Have you played the game yet? The explosions actually look fantastic. The static image doesn't do it justice. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 20, 2011 Author Share Posted November 20, 2011 Spacebar will cancel movement orders in progress. Quote Link to comment Share on other sites More sharing options...
hosser Posted November 20, 2011 Share Posted November 20, 2011 Spacebar will cancel movement orders in progress. I had no idea D: Nice one Sathra Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 20, 2011 Share Posted November 20, 2011 Trust you to still be able to find out everything Sathra =p Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 20, 2011 Share Posted November 20, 2011 Spacebar will cancel movement orders in progress. Thanks for the tip! I'll keep one thumb firmly on the spacebar from now on. Quote Link to comment Share on other sites More sharing options...
sectoid Posted November 21, 2011 Share Posted November 21, 2011 Have you played the game yet? The explosions actually look fantastic. The static image doesn't do it justice. oh is it? my bad. i don't know can try the game before its launch. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 21, 2011 Author Share Posted November 21, 2011 Its been in for a while, and the first thing I did when the build was activated was check all the hotkeys. Not that I actually use most of them... @sectoid: You can pre-order the game via the Xenonauts official website (its through Desura) Quote Link to comment Share on other sites More sharing options...
rhoastbotch Posted November 23, 2011 Share Posted November 23, 2011 When clicking on a crashsite the popup window says 'launch interception'. May want to change the word interception (though I can't think of a better one..). Yeah, come to think of it I looked at that funny too the first time I saw it. Probably just there because the game is still in alpha and the geoscape is still pretty new. I think X-Com called it a "recovery mission" when the UFO was down? Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 23, 2011 Author Share Posted November 23, 2011 When you landed at a crash-site the popup said Recovery, yes. Landed ships were an 'Assault'. I don't mind it really, its still a kind of interception, but having it say "launch assault' for landed or crashed UFO's would be nice. Lets you know immediately that its not flying and that you can sent a dropship. Quote Link to comment Share on other sites More sharing options...
Mylar Posted November 23, 2011 Share Posted November 23, 2011 So just played my first full mission, had the default loadout, snipers with a pistol and grenade to get them into position, no grenades on the rest of the troops... I had cleared the map, the snipers were on a rooftop covering the doorway of the alien shed and the rifle troops were flanking it on the ground floor. Shottys open the door took minor damage from reaction fire, drop an alien, put a couple shells into the back wall, and get out of LOS... Two bugs still in the hive and now they are looking at the door, don't really want to expose the shotty boys to that reaction fire, so I look to toss in a grenade... the grenades are up on a rooftop with my snipers... They can throw the grenade and make it go boom, they can drop the grenade, they cannot toss the grenade to the troops below who have the angle to chuck it into the shed. (at least I did not find a way to do so) Not wanting to wait another 8 turns for the sniper to come downstairs, around the building and toss in the grenade, I walked back into LOS and lost a soldier that really had no reason to die other than his own inability to play catch. Am I missing the interface button for tossing things to friendlies? Is it not in yet? Is it a planned feature? I had characters throw stuff around a LOT in the x-com games, medkits, ammo, armed high explosives.... it would be nice to have that ability in this game. Sorry if this is already in and I just managed to totally miss it, or if this is a fully discussed, planned feature and I missed it in my admittedly brief search through the forums. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 23, 2011 Share Posted November 23, 2011 When you landed at a crash-site the popup said Recovery, yes. Landed ships were an 'Assault'.I don't mind it really, its still a kind of interception, but having it say "launch assault' for landed or crashed UFO's would be nice. Lets you know immediately that its not flying and that you can sent a dropship. But with landed (not crashed) ufos you may want to launch interceptors in case they lift off again... Quote Link to comment Share on other sites More sharing options...
Chris Posted November 23, 2011 Share Posted November 23, 2011 Mylar - there's no functionality for throwing things yet. Maybe we'll add it, we'll see. It's not that high on my priorities right now. Quote Link to comment Share on other sites More sharing options...
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