Chris Posted May 4, 2012 Share Posted May 4, 2012 (edited) Build V10.1 has been released. This is just bugfixes and balance updates for Build V10 that need testing before the public build becomes available. It has been uploaded to Desura but I imagine it might be a while until it gets authorised, but I've got a busy afternoon today and I'm out tomorrow so I'll post this up now. - Aircraft Scatter Laser has been put in the game. It is unlocked after you complete the Heavy Laser research and is an upgrade on the standard Cannon. - Terror sites should no longer appear as vast open expanses of grassland. They should use the same map as in the Quick Battle. - Corvettes now have floors. These are Farm floors and won't suit the Industrial maps much, but it'll look better than before. - Aliens should no longer spawn in the walls of the UFOs. - Crashed UFOs should spawn as well as undamaged Landed ones (this will only apply to the Light Scout, as that's the only UFO with both tilesets for now). Actually, this is largely moot as I've disabled landing in the public build because it was causing bugs. It's fixed anyway. - Flares should now have 0 weight. - Missions should use the Industrial tileset as well as the Farm one now. - Research times have been reduced a bit. - Scouts now replace Light Scouts a little earlier. - The weighting of Air Superiority missions (fighters) to Research missions (Scouts) has been increased in favour of the Research missions. - New bases now cost $1m to build instead of $1.8m. - Building maintenance costs for Command Centre and Hangar have been reduced. - Soldier, Engineer and Scientist wage costs have been reduced. - Alenium missiles are cheaper and quicker to construct than before, as are Alenium torpedoes. - Alien Alloys are now worth $3,000 each and Alenium is worth $5,000 each. - Corvettes now contain Alien Alloys. Edited May 4, 2012 by Chris Released! Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 4, 2012 Share Posted May 4, 2012 Sounds great!! Looking forward to it. Quote Link to comment Share on other sites More sharing options...
BobbyDylan Posted May 4, 2012 Share Posted May 4, 2012 Nice. Time to restart my game. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted May 4, 2012 Share Posted May 4, 2012 Good balance improvements. Time to start from beginning and see how it works. Thx for info Chris. Quote Link to comment Share on other sites More sharing options...
SilverMoonFlare Posted May 4, 2012 Share Posted May 4, 2012 Aircraft scatter laser "drools"... But what about reducing the weight of flares to 0? Quote Link to comment Share on other sites More sharing options...
Chris Posted May 4, 2012 Author Share Posted May 4, 2012 That should also be done, SilverMoonFlare. Quote Link to comment Share on other sites More sharing options...
XenoNUT Posted May 4, 2012 Share Posted May 4, 2012 Hope I can still sell them for $1,000 each after night missions! LOL... kidding! Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted May 4, 2012 Share Posted May 4, 2012 These all sound like good decisions, looking forward to testing it out once it's released! Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted May 4, 2012 Share Posted May 4, 2012 What about allenium from crashed/landed ufo? Is it make a difference like in X-COM? or will be added later....? I like idea when crashed UFO has no useful allenium on board ) Quote Link to comment Share on other sites More sharing options...
radister Posted May 4, 2012 Share Posted May 4, 2012 Yay! more stuff to play with Quote Link to comment Share on other sites More sharing options...
XenoNUT Posted May 4, 2012 Share Posted May 4, 2012 Desura says it's available. Woohoo! Quote Link to comment Share on other sites More sharing options...
The New Romance Posted May 4, 2012 Share Posted May 4, 2012 Yayy I didn't expect it this quickly. Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted May 4, 2012 Share Posted May 4, 2012 Sorry Chris, could I just ask whether this includes the fix to the issue of getting the Farm maps regardless of where you shoot down a UFO? Quote Link to comment Share on other sites More sharing options...
Chris Posted May 4, 2012 Author Share Posted May 4, 2012 Yes. That too (let me know if it doesn't work). Quote Link to comment Share on other sites More sharing options...
IceVamp Posted May 4, 2012 Share Posted May 4, 2012 Trapped at work. >.< Interesting changes though. Quote Link to comment Share on other sites More sharing options...
Sulphy Posted May 4, 2012 Share Posted May 4, 2012 Awesome job guys!!!!!!!!! new version updated..... and gettin ready to play!!!!! Quote Link to comment Share on other sites More sharing options...
Mordac Posted May 4, 2012 Share Posted May 4, 2012 What about allenium from crashed/landed ufo? Is it make a difference like in X-COM? or will be added later....? I like idea when crashed UFO has no useful allenium on board ) I like this too, exploded engines should give you bugger all but metal! Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted May 4, 2012 Share Posted May 4, 2012 Yes. That too (let me know if it doesn't work). Yep, seems to be working as intended now! Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 4, 2012 Share Posted May 4, 2012 I like this too, exploded engines should give you bugger all but metal! Then how would you go about acquiring it? I don't think bases have been patched in yet, and UFOs tend to get shot down...a lot... Quote Link to comment Share on other sites More sharing options...
seandrake6 Posted May 4, 2012 Share Posted May 4, 2012 I think you should still be able to obtain allenium from shot down UFOs but you should get more from landed ones. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 4, 2012 Share Posted May 4, 2012 Right now I wouldn't like not being able to get alenium from crahsed ships.. mostly because landing is disabled in the current build. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 4, 2012 Share Posted May 4, 2012 ^^ I'm with Gorlom Eventually, likely in beta, this will all get changed because landed UFOs will be in. At which point it wouldn't surprise me if crashed UFOs either gave far less alienium or even none. But for now it's not a good idea. Quote Link to comment Share on other sites More sharing options...
poulwrist Posted May 4, 2012 Share Posted May 4, 2012 Nice with all these updates Quote Link to comment Share on other sites More sharing options...
pedrom Posted May 4, 2012 Share Posted May 4, 2012 (edited) EDITED: please ignore. Edited May 4, 2012 by pedrom Quote Link to comment Share on other sites More sharing options...
craftomega Posted May 5, 2012 Share Posted May 5, 2012 This is great! Chris you are awsome for listening to the community! Now just to fix some of the more annoying bugs. Quote Link to comment Share on other sites More sharing options...
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