craftomega Posted May 3, 2012 Posted May 3, 2012 Overall -Normal is to hard because it costs to much to build new bases. Geoscape - Returning to base after mission results in equipped 2-handed weapons having weight doubled/counted twice. - Core topics (plasma tech, laser tech, etc) sometimes not showing up for research even with pre-requisites complete. Belived cause realated to saving or loading. Ground Combat - Forced flares during night missions weight to much. These are things that i find make the current game very unenjoyable... Mainly the fact that I have NEVER been able to research laser weaponry and wolf armor even after having researched everything I would recomend that you fix these problems before you send them to journalists to test.
IceVamp Posted May 3, 2012 Posted May 3, 2012 I only find the double weight thing too glaring. Mainly because it is something that seems like it should be an easy fix. I don't load my game any more, and thus have no problems researching. It might be prudent however to have a known issues thing accompany the release, as to make people aware of things and how to avoid them.
Buzzles Posted May 3, 2012 Posted May 3, 2012 I only find the double weight thing too glaring. Mainly because it is something that seems like it should be an easy fix. I don't load my game any more, and thus have no problems researching. It might be prudent however to have a known issues thing accompany the release, as to make people aware of things and how to avoid them. Yes. Very sensible idea. Especially the double weight and research bugs.
jamoecw Posted May 4, 2012 Posted May 4, 2012 i think chris is hoping to eliminate those bugs, so that only very minor, if any at all are in the public demo.
Hellstormer Posted May 4, 2012 Posted May 4, 2012 Double weight and save/load breaking researching needs fixing def. As for new bases being too expensive Chris reduced their cost in 10.1 and also made upkeep for buildings cheaper, personnel are cheaper now too so it should be a bit better. Flares should weight 0kg now also.
Belmakor Posted May 4, 2012 Posted May 4, 2012 I have played so many games now and never once managed to research lasers or Wolf armour. Is it possible to manufacture and use any other weapons other than an alien grenade (because I have never had the option)?
flashman Posted May 4, 2012 Posted May 4, 2012 Belkamor had same issue with research. Ended up deleting the pre-reqs in research just to try the items out. Have not yet been able to research them without cheating.
Buzzles Posted May 4, 2012 Posted May 4, 2012 I have played so many games now and never once managed to research lasers or Wolf armour. Is it possible to manufacture and use any other weapons other than an alien grenade (because I have never had the option)? Yeap. Just do it in one session, no saving, quitting or loading. Basically, live with your mistakes and you'll get the play with the extra stuff. It really needs fixing soon though.
Belmakor Posted May 4, 2012 Posted May 4, 2012 Yeap. Just do it in one session, no saving, quitting or loading. Basically, live with your mistakes and you'll get the play with the extra stuff.It really needs fixing soon though. Tried this in V10.1 but now I got all the way to September and didn't even see one corvette so in the end I simply had to save the game and quite.
flashman Posted May 4, 2012 Posted May 4, 2012 power source is now in scouts... located at back. If you can find one intact you dont need a corvette
Belmakor Posted May 5, 2012 Posted May 5, 2012 power source is now in scouts... located at back. If you can find one intact you dont need a corvette Ah! I only today found out you could blow them up for a massive fireball and had been merrily doing so ever since. That may explain it!
Hellstormer Posted May 5, 2012 Posted May 5, 2012 Hmmmmmmmmmmmmmmmmmm I just realized why I wasn't getting any power sources from Corvettes. Curse my troops for using grenades.. but it's so hard to storm in atm with no other non-lethal option at hand! Hehehe
Chris Posted May 5, 2012 Posted May 5, 2012 "I can't unlock the tech tree because I keep blowing up all the things I'm supposed to research"
craftomega Posted May 5, 2012 Author Posted May 5, 2012 "I can't unlock the tech tree because I keep blowing up all the things I'm supposed to research" Lol thats ok Chris, at least you can admit that
Photec Posted May 5, 2012 Posted May 5, 2012 Save/load bug is really the only thing I find to be gamebreaking atm. The rest is merely annoyances compared to that.
Belmakor Posted May 5, 2012 Posted May 5, 2012 Yeh if this bug could be fixed that would make a massive difference for me and I think make the game as of V10.1 pretty much ready for action.
pvtbones Posted May 5, 2012 Posted May 5, 2012 started up a new game and got to my first crashsite. I had a trooper inside the factory near where the chinook spawns on the industrial set. I had him take aim at an alien and go to shoot through a window, He then shot taking out the wall and killing himself(I'm going to assuming he was gunning into that wall with homocidial glee and got hit by a richocet:rolleyes:, the game crashed a few seconds later.
Hellstormer Posted May 5, 2012 Posted May 5, 2012 "I can't unlock the tech tree because I keep blowing up all the things I'm supposed to research" Well really the other issue was the crazy amount of fighters to the very few normal scouts but yes.... blowing up the power cores probably didn't help my research efforts <3
bragos Posted May 6, 2012 Posted May 6, 2012 started up a new game and got to my first crashsite. I had a trooper inside the factory near where the chinook spawns on the industrial set. I had him take aim at an alien and go to shoot through a window, He then shot taking out the wall and killing himself(I'm going to assuming he was gunning into that wall with homocidial glee and got hit by a richocet:rolleyes:, the game crashed a few seconds later. Had the same thing happen. i think it happened once as wel when on guy was shooting throug a broken door (opened before breaking). (Self kill + chrash)
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