Chris Posted November 14, 2011 Share Posted November 14, 2011 So I finally got V8 out around the time of the (revised) deadline. It has now been authorised and is ready to download. So, first big news is this - V8.1 will be the one with the Research tree and manufacturing in. We'll be releasing that on Friday, assuming we can get the rendering done fast enough. There were a couple of bugs in the software and it was taking too long to render out all the weapon / armour combinations as we were adding new ones for both, so we delayed it. I figured you guys would rather be able to use the results of the research properly than just have an M16 than fired laser bolts... Other than that, V8 has come out alright. These are the main changes in it: Control improvements: (not an exhaustive list) 'Turn X' screen removed at the start of each turn, as lots of people thought it was a loading screen. Selecting a new troop while another one is in motion no longer cancels the movement of the first. This makes moving troops quicker. Double clicking the icon for a soldier should centre the camera on them, as should doublepressing their keyboard hoykey number. Fire mode for weapons now allows you to target specific parts of the battlefield. If you want to shoot at a wall, you can now shoot directly at it rather than just past it. This makes them easier to hit too, as the soldiers are trying to do so (previously they'd be trying to miss the target, if you see what I mean). Alien head icons for spotted aliens are displayed as normal if the selected soldier can see the alien in question. If they cannot, it it shown at reduced opacity. Soldiers can now vault over waist high walls at double movement cost for normal movement. In this map this is mostly the metal pipes. The line of sight mechanics have been completely rewritten and hopefully should behave much more predictably now. The old ones turned out to be surprisingly buggy. New Kneeling / Cover System: Previously kneeling into cover was done automatically, and did not cost AP. This was unwieldy when combined with soldiers vaulting waist high cover walls. Kneeling now costs 4AP and provides a reduced chance of being hit (60% as opposed to 100% for any shot passing through that tile) and also a shooting accuracy bonus. However, it should also increase the stopping value of all obstacles between the shooter and the target by 50% to compensate for his lower height. 'Leaning' has been entirely removed from the game. It was a pain in the ass. Cover now applies if you are standing in the tile, but is more effective if you are kneeling. Title Screen: There is now a title screen in the game when you first load it up. This has some nice art and music on it. The art is not finished, but is essentially what we want to go for with the 'new GUI style' some of you may have heard me refering to before. More details on that at a future date. The clipboard options allow you to Save the game, Load existing games or customise the options - sound volume, mouse sensitivity and key remapping. There are four difficulty settings that affect the speed of the alien invasion and the HP of the UFOs in battle. These settings have not been balanced yet and will also affect the alien unit stats and weapon damage in the final game. Save / Load: You can now save the game on the Geoscape. This feature needs some major testing. Please break it as comprehensively as you can. Save / Load is not yet active in the ground combat missions. We're working on that at the moment. Radar Changes: Previously the base radar was made up of long-range and short-range detection. Now radars have detection range and tracking range, and there is only one base radar building. The detection range is represented by the solid blue circle on the Geoscape and UFOs have a % chance per minute to be detected when within this. Radar detection chance is now linear with range (we need to tweak this as UFOs are still picked up far too fast). The tracking range is represented by the blue dotted circle beyond the detection range. Detected UFOs within this range will no longer be lost even if they leave detection range. This is to stop the continual detection / redetection issue that occurred when UFOs flew a random path on the edge of detection range. The inner circle (previously short-range radar) is now defunct and will be removed in the next build. This should reduce the Geoscape clutter. New Animations: We've added new animations for the basic soldier and Jackal soldier with most of the basic weapons, the shotgun and unarmed ones aside. I'll create a forum thread to point out broken animations (one where a blue rifle-armed soldier performs the animation).Battlefield Randomisation: The battlefield is now more random than before. There's a couple of variants of most of the sub-maps, although they're not drastically different (I didn't have the time to completely change them) it does illustrate how the randomisation does work. We'll add more different maps in V8.1 or V8.2 I think. The battlefields now have multiple UFO types - or or least, the technology is now there. I've put in 'maps' for both the Corvette and the Scout. These are variants of the Evil Alien Factory (so don't use real UFO tiles) but are differing sizes and layout. There is also some slight variation in the interior layout between the Scout maps to show that this is possible - it'll be much more obvious in the final version once the UFO tiles are done. There might be some more new features than that, but if so then I've forgotten them. Anyway, the build is now at 40% uploaded... Quote Link to comment Share on other sites More sharing options...
Chris Posted November 14, 2011 Author Share Posted November 14, 2011 As V8 is meant to become the Press Build in time, we're going to iterate it several times to fix bugs and add polish. We'll add one or two more features, but the overall focus will be on improving the user experience. The timeframe for each new version is hopefully one per week - these tight deadlines are quite helpful to focus us on the task at hand. What to expect in V8.1: - Bugfixes - Research and manufacturing - Fixes for the missing sprites and some new sprites for the new researched weapons that will appear in V8.1 - Short range radar circle to be removed - Save / Load functionality for the ground combat What to expect in V8.x (ie, things we want done before the press build goes out) - Some UFO tiles - we're working on this now for the Scout. Hopefully it'll work. - A manual /guide of some description - A sub-map editor that runs independently of the game Quote Link to comment Share on other sites More sharing options...
hosser Posted November 14, 2011 Share Posted November 14, 2011 Well, my chances of getting up in time for work tomorrow just hit 0%... I'm more excited about 8.1 on Friday than I am about the new Zelda which I have on pre-order. Also I've barely touched Skyrim since I got it. Xenonauts is all that matters. Quote Link to comment Share on other sites More sharing options...
Aelius Posted November 15, 2011 Share Posted November 15, 2011 Anyway we can see the build version on desura download? Im downloading something but not sure if its 8.0 or 7.5 Quote Link to comment Share on other sites More sharing options...
hosser Posted November 15, 2011 Share Posted November 15, 2011 Anyway we can see the build version on desura download? Im downloading something but not sure if its 8.0 or 7.5 It's not fully uploaded yet. Chris said he'll edit the original post once it has been uploaded and given the green light by the folks at Desura. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 15, 2011 Author Share Posted November 15, 2011 It's at 80% now. Quote Link to comment Share on other sites More sharing options...
Ghost1082 Posted November 15, 2011 Share Posted November 15, 2011 Awesome... looking forward to breaking it hard when I get home tonight!! Finally get to see whats up with the research trees and manufacturing Quote Link to comment Share on other sites More sharing options...
hosser Posted November 15, 2011 Share Posted November 15, 2011 Awesome... looking forward to breaking it hard when I get home tonight!!Finally get to see whats up with the research trees and manufacturing Those won't be in 8.0! Gotta wait until 8.1 which will hopefully be Friday... Quote Link to comment Share on other sites More sharing options...
Ghost1082 Posted November 15, 2011 Share Posted November 15, 2011 Oh they're in there... you just have to know how/were to look j/k I misread the op and thought they might be in this one. Still looking forward to the iterations... Quote Link to comment Share on other sites More sharing options...
TNoyce Posted November 15, 2011 Share Posted November 15, 2011 Chris, Good job getting the upload done. I'm looking forwards to poking at the edges, and see what caves in.. Quote Link to comment Share on other sites More sharing options...
Aelius Posted November 15, 2011 Share Posted November 15, 2011 Well i will play it tomorrow 1 am here and today is a work day unless its done in the next 5 minutes before i pass out and wake with "qwerty" written on my forehead... Quote Link to comment Share on other sites More sharing options...
Chris Posted November 15, 2011 Author Share Posted November 15, 2011 Yeah it's just gone 1am for me too. I'll call it a day here (the Desura guy doesn't seem to be at his computer) and see how long the standard authorisation process takes. If it's not done when I get up I'll send them an email to hurry it up. But it'll go live as soon as they press the 'Authorise' button. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 15, 2011 Share Posted November 15, 2011 (edited) Sweet! Will get to play one time before I head off to Canberra! Yay! Also question Cover now applies if you are standing in the tile, but is more effective if you are kneeling. How much more effective than regular kneeling is it? Edited November 15, 2011 by anotherdevil Awesomeness Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 15, 2011 Share Posted November 15, 2011 Excitement! Quote Link to comment Share on other sites More sharing options...
rahl005 Posted November 15, 2011 Share Posted November 15, 2011 Is it working on Desura yet? Quote Link to comment Share on other sites More sharing options...
Lokik Posted November 15, 2011 Share Posted November 15, 2011 Just woke up myself and no, it hasn't been authorised yet. Quote Link to comment Share on other sites More sharing options...
Lobster Man Commander Posted November 15, 2011 Share Posted November 15, 2011 Excellent improvements! Impressive amount of working functions. Congrats! I'll try it out once I get home after work. Quote Link to comment Share on other sites More sharing options...
geordiedave1982 Posted November 15, 2011 Share Posted November 15, 2011 forgive me for being a bit of an r-tard, but how does one update to 8.0, i checked desura and even googles it but am i little confused.com, thank for any help x Quote Link to comment Share on other sites More sharing options...
Lokik Posted November 15, 2011 Share Posted November 15, 2011 how does one update to 8.0 Should work just like in Steam, meaning that the game updates automatically as soon as Desura actually authorises the update. Hopefully they do that soon... Quote Link to comment Share on other sites More sharing options...
Doctoxic Posted November 15, 2011 Share Posted November 15, 2011 Anyway we can see the build version on desura download? Im downloading something but not sure if its 8.0 or 7.5 If you right click/view changelog it shows the version number - still 7.5 for me at 9.07 UK time. Quote Link to comment Share on other sites More sharing options...
Tweakd Posted November 15, 2011 Share Posted November 15, 2011 Today will be the day! Quote Link to comment Share on other sites More sharing options...
Warzone Posted November 15, 2011 Share Posted November 15, 2011 Hi everyone, It been a long time I play the last build i guess it was the V5.5, what the new Version and where can i get it thanks. I perfect to play the complete version , hope the project would be completed soon. Warzone Quote Link to comment Share on other sites More sharing options...
Tweakd Posted November 15, 2011 Share Posted November 15, 2011 It will be updated through Desura once they actually get it authorized. We still have some time to wait. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 15, 2011 Author Share Posted November 15, 2011 Just spoken to Scott and got it authorised. You should be able to download it all now. Quote Link to comment Share on other sites More sharing options...
hosser Posted November 15, 2011 Share Posted November 15, 2011 Just spoken to Scott and got it authorised. You should be able to download it all now. Definitely gonna pop home for a quick game during my lunch hour. :3 Quote Link to comment Share on other sites More sharing options...
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