Belmakor Posted April 29, 2012 Share Posted April 29, 2012 Realise not much balancing has been done yet but... Is it possible Technicians and Scientist Wages could be reduced by some amount (perhaps try around 20%)? At the moment you can't really have more than about 20 scientists and 30 technicians over two bases which means your going to struggle to get high level tech mid-game and struggle to produce more than the essential Alenium warheads for more than one location. That or reduce the production time of alenium warheads to a day a piece. At present I had to have 30 guys working over-time just to produce enough to equip my aircraft on a once weekly sortie. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 29, 2012 Share Posted April 29, 2012 Yeah. This can be set in gameconfig.xml I think. No balancing at all has been done here though Quote Link to comment Share on other sites More sharing options...
Belmakor Posted April 30, 2012 Author Share Posted April 30, 2012 I have a nice work around. $15k soldier, $18k tech, $22k scientist. 1 day for an alenium warhead. Means I can play the alpha without cheating. =) Quote Link to comment Share on other sites More sharing options...
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