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[X:CE 0.34.3] Bullet Path Trajectory Update


Charon

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This is just a reminder for myself that this bug exists.

 

It is possible for a bullet to hit the tile right in front of the soldier/hit crouched soldiers right in front if a obstacle which is 2 tiles away gets destroyed during a multishot fire. This cant happen for single shots.

Unbenannt.png

If a soldier shoots with a multishot aim option and destroys the obstacle during the shots, than all remaining bullets will target tiles between the destroyed obstacle, and the shooter, and in this case the only option is the 1 tile remaining right in front of him.

I have confirmed this bug multiple times with the Xenophobia mod which runs on XNT 5.3 Firebat. Most noteable you can destroy UFO walls and this made the scenario more common than it is in Xenonauts.

This obviously can only happen with multiple bullets because after a single shot destroys the cover there are no more bullets to redirect.

 

Example:

 

Edited by Charon
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