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Vehicle inventory


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The original XCOM allowed you to load up the dropship with additional items up to a certain amount.

 

@Chris do you have any plans on implementing this?

Currently we seem to be overloading our soldiers to get more ammo and rockets into terror missions and then dropping them all in the dropship (which loses a few units their first turn). This is rather frustrating and time consuming but essentially achieving the same thing; having a limited inventory and the inconvenience of having to return to the dropship could be a good balance.

Alternative idea could be to allow tanks / scout vehicles to have an inventory - with a risk of being destroyed and losing all your gear.

 

Edited by jayc82
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  • 7 months later...

I would actually prefer less stuff able to fit onto the dropship, including no vehicles at all (or perhaps only tracked / hovering drones).  I like the idea of Xenonauts not as a conventional military force, but as a fast response team.  They would be highly trained and have specialised equipment, have to travel light so they could get on board the dropship and fly it as fast as possible to the strike zone, and the idea of bringing armored vehicles, heavy rockets and even artillery, seems quite ridiculous to me.  It also simplifies gameplay if you just have soldiers and their own personal gear versus similar aliens.  Otherwise you start to verge on a military simulation game.

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  • 3 years later...
On 8/30/2017 at 3:09 AM, jayc82 said:

allowed you to load up the dropship with additional items up to a certain amount.

Bribe the pilot? 

I agree. The shuttle should also have pockets for additional equipment (shields, first aid kits, etc.).

On 8/30/2017 at 3:09 AM, jayc82 said:

Alternative idea could be to allow tanks / scout vehicles to have an inventory - with a risk of being destroyed and losing all your gear.

A useful idea. +

On 5/1/2018 at 3:38 AM, RustyNayle said:

I would actually prefer less stuff able to fit onto the dropship, including no vehicles at all (or perhaps only tracked / hovering drones).  I like the idea of Xenonauts not as a conventional military force, but as a fast response team.  They would be highly trained and have specialised equipment, have to travel light so they could get on board the dropship and fly it as fast as possible to the strike zone, and the idea of bringing armored vehicles, heavy rockets and even artillery, seems quite ridiculous to me.  It also simplifies gameplay if you just have soldiers and their own personal gear versus similar aliens.  Otherwise you start to verge on a military simulation game.

In order to protect the interests of all players and to obtain a wider window of opportunity in the game, the player may be given the opportunity to select the appropriate item in the settings of the new game. (Just like we choose the difficulty of a new game).

Do not forget that the player has the opportunity to bomb the crash site while losing artifacts. Is it advisable after that: to prohibit the player from "bombing" the crash site in a real battle and at the same time lose artifacts? (force the player to take a limited amount of ammunition and equipment into battle, heavy weapons, heavy equipment)

Edited by Komandos
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